My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Wizard Electro Wizard Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Wizard P.E.K.K.A Electro Wizard Lumberjack Graveyard
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard Graveyard
Lightning
Knight Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Electro Wizard Lumberjack Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Electro Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Wizard The Log Electro Wizard Lumberjack
Wizard
Tornado Knight P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A The Log Graveyard
P.E.K.K.A
Tornado Electro Wizard Wizard The Log Lumberjack Graveyard
The Log
Knight Tornado P.E.K.K.A Lumberjack Graveyard
Electro Wizard
P.E.K.K.A Graveyard Knight Lumberjack
Lumberjack
Knight Wizard P.E.K.K.A The Log Electro Wizard Graveyard
Graveyard
Knight Electro Wizard Tornado P.E.K.K.A The Log Lumberjack

Defense Synergies 4 14

Knight
Electro Wizard Wizard Tornado The Log Lumberjack
Wizard
Tornado Knight P.E.K.K.A The Log Electro Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A
Tornado The Log Wizard Electro Wizard
The Log
P.E.K.K.A Knight Wizard Tornado Electro Wizard Lumberjack
Electro Wizard
Knight Wizard Tornado P.E.K.K.A The Log Lumberjack
Lumberjack
Knight Wizard The Log Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Knight The Log Electro Wizard
Tornado P.E.K.K.A Lumberjack Knight Electro Wizard
P.E.K.K.A Lumberjack Knight Electro Wizard
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Electro Wizard Lumberjack
Tornado Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado Lumberjack
Knight Tornado Electro Wizard Lumberjack
Electro Wizard Knight Wizard Tornado The Log Lumberjack
Wizard Tornado Electro Wizard
P.E.K.K.A Lumberjack Knight Wizard The Log Electro Wizard
Wizard Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Knight Tornado P.E.K.K.A Electro Wizard Lumberjack
Knight Wizard Tornado The Log Electro Wizard Lumberjack
Wizard Tornado The Log Knight Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard Knight P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Knight Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Knight The Log Electro Wizard
P.E.K.K.A Lumberjack Knight Tornado The Log Electro Wizard
P.E.K.K.A Knight Lumberjack
Wizard Tornado Electro Wizard
P.E.K.K.A Knight Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Electro Wizard Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Knight Wizard Lumberjack
Wizard
Electro Wizard Knight Tornado P.E.K.K.A The Log Lumberjack
Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Tornado Electro Wizard Lumberjack
Knight Wizard Tornado The Log Electro Wizard
Wizard Tornado
Knight The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log Electro Wizard
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard Tornado Electro Wizard
The Log
Knight Wizard Electro Wizard Lumberjack
The Log Wizard
Tornado
P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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