My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Royal Hogs Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Ram Rider
Giant Snowball
Flying Machine Royal Hogs Baby Dragon Lumberjack Ram Rider
Zap
Flying Machine Royal Hogs Ram Rider
Barbarian Barrel
Wizard Royal Hogs Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider
Earthquake
Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Mini P.E.K.K.A Flying Machine Wizard Royal Hogs Baby Dragon Electro Wizard Lumberjack Ram Rider
Fireball
Flying Machine Wizard Royal Hogs Baby Dragon Electro Wizard Lumberjack Ram Rider
Poison
Flying Machine Wizard Royal Hogs Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard Lumberjack Ram Rider
Rocket
Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Flying Machine Baby Dragon Electro Wizard Lumberjack Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Flying Machine Baby Dragon Electro Wizard

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Royal Hogs Baby Dragon Electro Wizard Lumberjack Ram Rider
Flying Machine
Royal Hogs Baby Dragon Lumberjack Ram Rider
Wizard
Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider
Royal Hogs
Mini P.E.K.K.A Flying Machine Wizard Electro Wizard Lumberjack
Baby Dragon
Mini P.E.K.K.A Flying Machine Electro Wizard Lumberjack Ram Rider
Electro Wizard
Mini P.E.K.K.A Royal Hogs Baby Dragon Lumberjack Ram Rider
Lumberjack
Mini P.E.K.K.A Flying Machine Wizard Royal Hogs Baby Dragon Electro Wizard Ram Rider
Ram Rider
Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Electro Wizard Lumberjack

Defense Synergies 1 12

Mini P.E.K.K.A
Electro Wizard Wizard Baby Dragon Ram Rider
Flying Machine
Baby Dragon Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Royal Hogs
Baby Dragon
Mini P.E.K.K.A Flying Machine Lumberjack
Electro Wizard
Mini P.E.K.K.A Flying Machine Wizard Lumberjack Ram Rider
Lumberjack
Flying Machine Wizard Baby Dragon Electro Wizard Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Flying Machine Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack
Flying Machine Baby Dragon Electro Wizard Lumberjack
Electro Wizard Ram Rider Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Flying Machine Wizard Baby Dragon Lumberjack Ram Rider
Flying Machine Wizard Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Flying Machine Wizard Electro Wizard Ram Rider
Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Wizard Mini P.E.K.K.A Electro Wizard Lumberjack
Flying Machine Wizard Baby Dragon Electro Wizard Lumberjack Ram Rider
Wizard Baby Dragon Flying Machine Electro Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Wizard Mini P.E.K.K.A Flying Machine Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Electro Wizard
Electro Wizard Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Electro Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Wizard Flying Machine Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Flying Machine Electro Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack
Electro Wizard Mini P.E.K.K.A Flying Machine Baby Dragon
Mini P.E.K.K.A Flying Machine Lumberjack
Electro Wizard
Mini P.E.K.K.A Wizard Lumberjack Ram Rider
Wizard Flying Machine Baby Dragon
Electro Wizard Mini P.E.K.K.A Flying Machine Baby Dragon Lumberjack
Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Wizard Ram Rider
Flying Machine Baby Dragon
Flying Machine
Wizard Baby Dragon
Wizard Flying Machine Baby Dragon Ram Rider
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon Ram Rider
Flying Machine Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Lumberjack
Flying Machine Wizard Electro Wizard Ram Rider
Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Electro Wizard
Flying Machine Wizard Baby Dragon
Baby Dragon
Wizard
Flying Machine Baby Dragon
Wizard Baby Dragon
Flying Machine Wizard Baby Dragon Electro Wizard Ram Rider
Flying Machine Wizard Baby Dragon Ram Rider
Baby Dragon
Flying Machine Wizard Baby Dragon Electro Wizard
Electro Wizard Flying Machine Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Wizard
Electro Wizard Flying Machine
Flying Machine Wizard Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Electro Wizard Lumberjack
Flying Machine Wizard Baby Dragon
Flying Machine
Flying Machine Baby Dragon Electro Wizard
Flying Machine Electro Wizard
Flying Machine Baby Dragon Electro Wizard

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