My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Witch Electro Wizard Lumberjack
Poison
Goblin Gang Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Hog Rider Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Hog Rider

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Witch Lumberjack
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Witch Electro Wizard Lumberjack
Witch
Zap Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Electro Wizard Goblin Gang Witch Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Witch P.E.K.K.A Electro Wizard

Defense Synergies 2 13

Zap
Fireball Electro Wizard Goblin Gang Witch P.E.K.K.A Lumberjack
Goblin Gang
Zap P.E.K.K.A Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Hog Rider
Witch
Zap Electro Wizard Lumberjack
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Witch P.E.K.K.A Lumberjack
Lumberjack
Zap Goblin Gang Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Witch Electro Wizard
Goblin Gang Witch P.E.K.K.A Lumberjack Electro Wizard
Witch P.E.K.K.A Lumberjack Goblin Gang Electro Wizard
Fireball P.E.K.K.A Lumberjack
Goblin Gang Fireball Zap Electro Wizard Lumberjack
Electro Wizard Zap Goblin Gang Fireball Witch
Zap Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Witch Electro Wizard Zap Fireball Lumberjack
Zap Goblin Gang Fireball Witch Electro Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Fireball Witch Electro Wizard
Fireball Zap Goblin Gang Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Goblin Gang Witch Electro Wizard Lumberjack
Zap Witch Fireball Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Witch Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Witch Lumberjack
Fireball Zap Goblin Gang Witch Electro Wizard
Goblin Gang P.E.K.K.A Fireball Witch Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Fireball Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Witch Lumberjack
Fireball Witch
Goblin Gang Witch Electro Wizard Zap Fireball P.E.K.K.A Lumberjack
Zap Fireball Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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