My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Musketeer Guards Baby Dragon Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Musketeer Valkyrie Guards Electro Wizard Lumberjack
The Log
Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Guards Baby Dragon Balloon Electro Wizard Lumberjack
Fireball
Musketeer Baby Dragon Balloon Electro Wizard Lumberjack
Poison
Musketeer Guards Balloon Electro Wizard
Lightning
Musketeer Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Musketeer Valkyrie Baby Dragon Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Musketeer Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Musketeer
Valkyrie Baby Dragon Balloon Lumberjack
Valkyrie
Musketeer Balloon Lumberjack Baby Dragon Electro Wizard
Guards
Lumberjack
Baby Dragon
Musketeer Valkyrie Balloon Electro Wizard Lumberjack
Balloon
Arrows Valkyrie Lumberjack Musketeer Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Musketeer Guards Baby Dragon Electro Wizard

Defense Synergies 3 12

Arrows
Valkyrie Lumberjack
Musketeer
Valkyrie Guards Lumberjack Baby Dragon Electro Wizard
Valkyrie
Musketeer Arrows Baby Dragon Electro Wizard Lumberjack
Guards
Musketeer Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Musketeer Valkyrie Guards Lumberjack
Balloon
Electro Wizard
Musketeer Valkyrie Guards Lumberjack
Lumberjack
Musketeer Arrows Valkyrie Guards Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon Electro Wizard
Lumberjack Musketeer Valkyrie Electro Wizard
Lumberjack Musketeer Valkyrie Electro Wizard
Lumberjack Musketeer Valkyrie Guards Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Musketeer Valkyrie Guards Baby Dragon Electro Wizard Lumberjack
Musketeer Electro Wizard Arrows Baby Dragon
Arrows Musketeer Valkyrie Baby Dragon Electro Wizard
Musketeer Lumberjack
Guards Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Guards Electro Wizard Arrows Musketeer Baby Dragon Lumberjack
Arrows Musketeer Baby Dragon Electro Wizard
Lumberjack Musketeer Valkyrie Guards Electro Wizard
Valkyrie Arrows Guards Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Guards Baby Dragon Electro Wizard Lumberjack
Arrows Valkyrie Baby Dragon Musketeer Guards Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Valkyrie Arrows Musketeer Guards Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Electro Wizard
Electro Wizard Arrows Musketeer Valkyrie Baby Dragon Lumberjack
Guards Lumberjack Musketeer Valkyrie Electro Wizard
Valkyrie Guards Lumberjack Musketeer Electro Wizard
Musketeer Valkyrie Guards Lumberjack
Arrows Musketeer Baby Dragon Electro Wizard
Guards Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Valkyrie Baby Dragon
Musketeer Guards
Musketeer Valkyrie Guards Lumberjack
Arrows Valkyrie Guards Electro Wizard
Valkyrie Guards Lumberjack
Musketeer Valkyrie Baby Dragon
Guards Electro Wizard Musketeer Valkyrie Baby Dragon Lumberjack
Arrows Valkyrie Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Guards Baby Dragon
Arrows Musketeer Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Musketeer Valkyrie Guards
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Musketeer Guards Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Electro Wizard
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon Electro Wizard
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Electro Wizard
Electro Wizard Musketeer Guards
Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Musketeer Guards
Arrows Musketeer Baby Dragon Electro Wizard
Arrows
Musketeer Valkyrie Baby Dragon Electro Wizard Lumberjack
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Guards Baby Dragon Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Electro Wizard

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