My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Executioner Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Inferno Dragon
Giant Snowball
Archers Inferno Dragon Lumberjack
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Valkyrie Executioner Electro Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Archers Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Archers Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Valkyrie Electro Wizard Inferno Dragon Lumberjack Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Valkyrie Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Archers Valkyrie Executioner Lumberjack
Archers
Valkyrie Zap Giant Inferno Dragon Lumberjack
Valkyrie
Archers Lumberjack Zap Giant Executioner Electro Wizard
Giant
Zap Archers Valkyrie Executioner Electro Wizard Lumberjack
Executioner
Zap Valkyrie Giant
Electro Wizard
Zap Valkyrie Giant Lumberjack
Inferno Dragon
Archers
Lumberjack
Valkyrie Zap Archers Giant Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Archers Valkyrie Executioner Inferno Dragon Lumberjack
Archers
Valkyrie Zap Electro Wizard Lumberjack
Valkyrie
Archers Zap Executioner Electro Wizard Lumberjack
Giant
Executioner
Zap Valkyrie Lumberjack
Electro Wizard
Zap Archers Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Archers Valkyrie Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Electro Wizard
Inferno Dragon Lumberjack Zap Valkyrie Executioner Electro Wizard
Lumberjack Archers Valkyrie Executioner Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack
Zap Archers Valkyrie Executioner Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Archers Executioner
Zap Valkyrie Electro Wizard
Inferno Dragon Lumberjack
Archers Valkyrie Electro Wizard Lumberjack
Archers Valkyrie Executioner Electro Wizard Zap Lumberjack
Executioner Inferno Dragon Zap Archers Electro Wizard
Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Executioner Zap Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Zap Electro Wizard Inferno Dragon Lumberjack
Valkyrie Executioner Electro Wizard Lumberjack
Zap Archers Valkyrie Executioner Electro Wizard Lumberjack
Zap Valkyrie Executioner Archers Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Valkyrie Archers Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers Electro Wizard
Electro Wizard Zap Archers Valkyrie Executioner Inferno Dragon Lumberjack
Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Electro Wizard
Valkyrie Executioner Inferno Dragon Lumberjack
Executioner Zap Archers Electro Wizard
Archers Valkyrie Electro Wizard Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Electro Wizard Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Zap Valkyrie Electro Wizard
Valkyrie Executioner Lumberjack
Archers Valkyrie Executioner
Electro Wizard Zap Archers Valkyrie Executioner Inferno Dragon Lumberjack
Valkyrie Executioner Zap Archers Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner Electro Wizard
Valkyrie
Executioner Zap Valkyrie
Executioner Zap
Archers Executioner
Zap Executioner
Zap
Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard
Zap Archers Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Archers Executioner Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie Executioner
Inferno Dragon
Zap Executioner Electro Wizard
Zap
Zap
Zap Archers Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Archers
Zap Archers Executioner Electro Wizard
Valkyrie Executioner Electro Wizard Lumberjack
Zap Executioner
Zap
Executioner
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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