My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon Lumberjack
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince Electro Wizard Inferno Dragon Lumberjack
Fireball
Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Dark Prince Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Baby Dragon Dark Prince Poison Electro Wizard Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Baby Dragon Dark Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Baby Dragon Dark Prince Poison Lumberjack
Rage
Dark Prince Electro Wizard
Baby Dragon
Zap Dark Prince Poison Electro Wizard Inferno Dragon Lumberjack
Dark Prince
Zap Rage Baby Dragon Poison Electro Wizard Lumberjack
Poison
Zap Baby Dragon Dark Prince
Electro Wizard
Zap Rage Baby Dragon Dark Prince Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Zap Baby Dragon Dark Prince Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Baby Dragon Dark Prince Poison Inferno Dragon Lumberjack
Rage
Baby Dragon
Zap Dark Prince Inferno Dragon Lumberjack
Dark Prince
Zap Baby Dragon Poison Electro Wizard
Poison
Zap Dark Prince Electro Wizard
Electro Wizard
Zap Dark Prince Poison Inferno Dragon Lumberjack
Inferno Dragon
Zap Baby Dragon Electro Wizard
Lumberjack
Zap Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Inferno Dragon Lumberjack Zap Dark Prince Electro Wizard
Lumberjack Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Dark Prince Electro Wizard
Dark Prince Poison Lumberjack
Zap Baby Dragon Dark Prince Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Baby Dragon Poison
Zap Baby Dragon Poison Electro Wizard
Inferno Dragon Lumberjack
Dark Prince Electro Wizard Lumberjack
Poison Electro Wizard Zap Baby Dragon Dark Prince Lumberjack
Inferno Dragon Zap Baby Dragon Poison Electro Wizard
Lumberjack Zap Dark Prince Electro Wizard
Zap Baby Dragon Dark Prince Poison Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Zap Electro Wizard Inferno Dragon Lumberjack
Dark Prince Poison Electro Wizard Lumberjack
Zap Baby Dragon Dark Prince Electro Wizard Lumberjack
Zap Baby Dragon Poison Dark Prince Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Dark Prince Baby Dragon Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Electro Wizard
Poison Electro Wizard Zap Baby Dragon Inferno Dragon Lumberjack
Lumberjack Zap Dark Prince Electro Wizard
Dark Prince Lumberjack Zap Electro Wizard
Dark Prince Inferno Dragon Lumberjack
Poison Zap Baby Dragon Electro Wizard
Dark Prince Electro Wizard Lumberjack
Dark Prince Inferno Dragon Lumberjack
Zap Electro Wizard Baby Dragon Dark Prince Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Lumberjack
Zap Dark Prince Poison Electro Wizard
Dark Prince Lumberjack
Baby Dragon
Electro Wizard Zap Baby Dragon Dark Prince Poison Inferno Dragon Lumberjack
Poison Zap Baby Dragon Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Baby Dragon Poison
Dark Prince Poison
Poison Zap Baby Dragon Dark Prince
Poison Zap Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Poison Electro Wizard Lumberjack
Poison Zap Dark Prince Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Dark Prince Poison Electro Wizard
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon Dark Prince
Inferno Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Dark Prince
Poison Zap Baby Dragon Electro Wizard
Poison Baby Dragon Dark Prince Electro Wizard Lumberjack
Zap Baby Dragon Poison
Zap Poison
Dark Prince
Zap Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Dark Prince Electro Wizard

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