My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Cannon Cart Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Balloon Cannon Cart Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Balloon Cannon Cart Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Balloon Cannon Cart Bandit
Giant Snowball
Goblin Gang Royal Recruits Balloon Lumberjack
Zap
Goblin Gang Balloon Cannon Cart Bandit
Barbarian Barrel
Goblin Gang Royal Recruits Cannon Cart Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Royal Recruits Cannon Cart Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Royal Recruits Balloon Cannon Cart Bandit Electro Wizard Lumberjack
Fireball
Goblin Gang Balloon Cannon Cart Bandit Electro Wizard Lumberjack
Poison
Goblin Gang Royal Recruits Balloon Electro Wizard
Lightning
Balloon Cannon Cart Bandit Electro Wizard Lumberjack
Rocket
Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Electro Wizard Lumberjack Balloon Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Bandit Electro Wizard

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Cannon Cart Bandit Lumberjack
Goblin Gang
Royal Recruits Balloon Cannon Cart Bandit
Royal Recruits
Goblin Gang Cannon Cart Bandit Electro Wizard Lumberjack
Balloon
Arrows Lumberjack Goblin Gang Bandit Electro Wizard
Cannon Cart
Arrows Goblin Gang Royal Recruits Bandit Electro Wizard Lumberjack
Bandit
Arrows Goblin Gang Royal Recruits Balloon Cannon Cart Electro Wizard Lumberjack
Electro Wizard
Royal Recruits Balloon Cannon Cart Bandit Lumberjack
Lumberjack
Balloon Arrows Royal Recruits Cannon Cart Bandit Electro Wizard

Defense Synergies 0 14

Arrows
Cannon Cart Bandit Lumberjack
Goblin Gang
Royal Recruits Cannon Cart Bandit Electro Wizard Lumberjack
Royal Recruits
Goblin Gang
Balloon
Cannon Cart
Arrows Goblin Gang Bandit Electro Wizard Lumberjack
Bandit
Arrows Goblin Gang Cannon Cart Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Cannon Cart Bandit Lumberjack
Lumberjack
Arrows Goblin Gang Cannon Cart Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Electro Wizard
Lumberjack Goblin Gang Royal Recruits Cannon Cart Bandit Electro Wizard
Goblin Gang Lumberjack Royal Recruits Cannon Cart Bandit Electro Wizard
Royal Recruits Lumberjack Goblin Gang Cannon Cart Bandit Electro Wizard
Arrows Royal Recruits Lumberjack
Arrows Goblin Gang Cannon Cart Bandit Electro Wizard Lumberjack
Electro Wizard Arrows Goblin Gang
Arrows Royal Recruits Cannon Cart Bandit Electro Wizard
Goblin Gang Royal Recruits Lumberjack
Goblin Gang Royal Recruits Cannon Cart Bandit Electro Wizard Lumberjack
Goblin Gang Electro Wizard Arrows Royal Recruits Cannon Cart Bandit Lumberjack
Arrows Goblin Gang Electro Wizard
Royal Recruits Lumberjack Goblin Gang Cannon Cart Bandit Electro Wizard
Arrows Goblin Gang Royal Recruits Cannon Cart Electro Wizard Lumberjack
Royal Recruits Goblin Gang Cannon Cart Bandit Electro Wizard Lumberjack
Goblin Gang Royal Recruits Bandit Electro Wizard Lumberjack
Arrows Goblin Gang Royal Recruits Cannon Cart Electro Wizard Lumberjack
Arrows Goblin Gang Royal Recruits Cannon Cart Bandit Electro Wizard Lumberjack
Arrows Royal Recruits Cannon Cart Bandit Electro Wizard Lumberjack
Royal Recruits Cannon Cart Electro Wizard Lumberjack
Goblin Gang Royal Recruits Arrows Cannon Cart Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Lumberjack Cannon Cart Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Cannon Cart Lumberjack
Goblin Gang Royal Recruits Bandit Lumberjack Cannon Cart Electro Wizard
Goblin Gang Royal Recruits Lumberjack Cannon Cart Bandit Electro Wizard
Royal Recruits Goblin Gang Cannon Cart Bandit Lumberjack
Arrows Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Cannon Cart Bandit Electro Wizard Lumberjack
Royal Recruits Cannon Cart Lumberjack
Royal Recruits Electro Wizard Cannon Cart Bandit
Royal Recruits Goblin Gang
Royal Recruits Cannon Cart Lumberjack
Royal Recruits Arrows Electro Wizard
Royal Recruits Cannon Cart Goblin Gang Bandit Lumberjack
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits Electro Wizard Cannon Cart Lumberjack
Arrows Royal Recruits Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Bandit
Arrows Bandit Electro Wizard
Arrows Cannon Cart Bandit
Cannon Cart Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Bandit
Goblin Gang Electro Wizard Lumberjack
Arrows Royal Recruits Cannon Cart Bandit Electro Wizard
Arrows
Cannon Cart Bandit
Arrows Cannon Cart Bandit
Arrows Cannon Cart
Arrows Cannon Cart Bandit
Arrows Royal Recruits Cannon Cart Bandit
Arrows
Arrows Bandit Electro Wizard
Arrows
Arrows
Arrows Royal Recruits Cannon Cart
Arrows
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Electro Wizard
Electro Wizard
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Royal Recruits Cannon Cart Bandit
Arrows Electro Wizard
Arrows
Goblin Gang Cannon Cart Electro Wizard Lumberjack
Arrows
Arrows
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Cannon Cart Bandit Electro Wizard

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