My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Hog Rider Three Musketeers Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Elite Barbarians Valkyrie Three Musketeers Lumberjack
The Log
Elite Barbarians Hog Rider Three Musketeers Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Three Musketeers Lumberjack
Fireball
Elite Barbarians Hog Rider Three Musketeers Lumberjack
Poison
Three Musketeers
Lightning
Elite Barbarians Valkyrie Three Musketeers Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Valkyrie Hog Rider Lumberjack Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Valkyrie

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Mirror Valkyrie Three Musketeers Lumberjack
Elite Barbarians
Zap Valkyrie Fireball Hog Rider Three Musketeers Lumberjack
Fireball
Zap Hog Rider Mirror Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Lumberjack Zap Three Musketeers
Hog Rider
Zap Fireball Valkyrie Elite Barbarians Three Musketeers Mirror Lumberjack
Three Musketeers
Zap Elite Barbarians Valkyrie Hog Rider Mirror
Mirror
Zap Fireball Hog Rider Three Musketeers Lumberjack
Lumberjack
Valkyrie Zap Elite Barbarians Hog Rider Mirror

Defense Synergies 4 9

Zap
Fireball Mirror Elite Barbarians Valkyrie Three Musketeers Lumberjack
Elite Barbarians
Valkyrie Zap
Fireball
Zap Mirror Valkyrie Lumberjack
Valkyrie
Elite Barbarians Zap Fireball Mirror Lumberjack
Hog Rider
Three Musketeers
Zap
Mirror
Zap Fireball Valkyrie Lumberjack
Lumberjack
Zap Fireball Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Lumberjack Zap Valkyrie Three Musketeers
Three Musketeers Lumberjack Elite Barbarians Valkyrie
Elite Barbarians Three Musketeers Lumberjack Valkyrie
Elite Barbarians Fireball Valkyrie Lumberjack
Fireball Zap Valkyrie Lumberjack
Three Musketeers Zap Fireball
Zap Fireball Valkyrie
Three Musketeers Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Lumberjack
Valkyrie Zap Fireball Lumberjack
Three Musketeers Zap Fireball
Lumberjack Zap Elite Barbarians Fireball Valkyrie Three Musketeers
Fireball Valkyrie Three Musketeers Zap Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Zap Elite Barbarians Fireball Three Musketeers Lumberjack
Three Musketeers Elite Barbarians Fireball Valkyrie Lumberjack
Fireball Zap Elite Barbarians Valkyrie Three Musketeers Lumberjack
Zap Valkyrie Fireball Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Valkyrie Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Lumberjack
Lumberjack Zap Elite Barbarians Valkyrie
Valkyrie Lumberjack Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Three Musketeers Lumberjack
Fireball Zap Three Musketeers
Elite Barbarians Fireball Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Fireball Valkyrie
Three Musketeers
Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Three Musketeers Lumberjack
Fireball Valkyrie Three Musketeers
Elite Barbarians Zap Fireball Valkyrie Three Musketeers Lumberjack
Valkyrie Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Three Musketeers Lumberjack
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball Three Musketeers
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Zap Fireball Three Musketeers
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Valkyrie Three Musketeers Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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