My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Goblins Minions Inferno Dragon Lumberjack
Zap
Goblins Minions Inferno Dragon
Barbarian Barrel
Goblins Electro Wizard Lumberjack
The Log
Goblins Lumberjack
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Minions Electro Wizard Inferno Dragon Lumberjack
Poison
Minions Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Fireball Electro Wizard Inferno Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Minions Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball P.E.K.K.A Electro Wizard Goblins Minions Lumberjack
Minions
Zap P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Lumberjack
Inferno Dragon
Minions
Lumberjack
Zap Minions P.E.K.K.A Electro Wizard

Defense Synergies 2 14

Goblins
Zap Electro Wizard
Zap
Fireball Electro Wizard Goblins Minions P.E.K.K.A Inferno Dragon Lumberjack
Minions
Zap P.E.K.K.A Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
P.E.K.K.A
Zap Minions Electro Wizard
Electro Wizard
Zap Goblins Minions Fireball P.E.K.K.A Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Minions Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Goblins Zap Minions Electro Wizard
P.E.K.K.A Lumberjack Goblins Minions Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Goblins Minions Electro Wizard
Fireball P.E.K.K.A Lumberjack
Fireball Goblins Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblins Minions Lumberjack
Goblins Electro Wizard Lumberjack
Goblins Minions Electro Wizard Zap Fireball Lumberjack
Minions Inferno Dragon Zap Fireball Electro Wizard
P.E.K.K.A Lumberjack Zap Minions Fireball Electro Wizard
Fireball Goblins Zap Minions P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
Zap Fireball P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Goblins Minions Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball Goblins Zap Minions Electro Wizard Lumberjack
Zap Minions Fireball Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Goblins Minions Fireball P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Goblins Zap Minions Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack
Fireball Zap Minions Electro Wizard
P.E.K.K.A Goblins Minions Fireball Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Electro Wizard Goblins Minions Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Lumberjack
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Lumberjack
Fireball
Electro Wizard Goblins Zap Minions Fireball P.E.K.K.A Inferno Dragon Lumberjack
Minions Zap Fireball P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Goblins Minions Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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