My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Prince Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon Lumberjack
Zap
Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Lumberjack
The Log
Goblin Gang Elite Barbarians Hog Rider Prince Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Prince Inferno Dragon Lumberjack
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Dragon Lumberjack
Poison
Goblin Gang
Lightning
Elite Barbarians Prince Inferno Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Inferno Dragon Lumberjack Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Inferno Dragon

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Prince Lumberjack Mega Knight
Goblin Gang
Hog Rider Prince
Elite Barbarians
Zap Hog Rider Lumberjack Mega Knight
Hog Rider
Zap Goblin Gang Elite Barbarians Prince Lumberjack Mega Knight
Prince
Zap Mega Knight Goblin Gang Hog Rider Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Zap Elite Barbarians Hog Rider Prince Mega Knight
Mega Knight
Prince Inferno Dragon Zap Elite Barbarians Hog Rider Lumberjack

Defense Synergies 1 10

Zap
Mega Knight Goblin Gang Elite Barbarians Prince Inferno Dragon Lumberjack
Goblin Gang
Zap Prince Inferno Dragon Lumberjack
Elite Barbarians
Zap Mega Knight
Hog Rider
Prince
Zap Goblin Gang
Inferno Dragon
Zap Goblin Gang Mega Knight
Lumberjack
Zap Goblin Gang
Mega Knight
Zap Elite Barbarians Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Inferno Dragon Lumberjack Zap Goblin Gang Prince Mega Knight
Goblin Gang Prince Lumberjack Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Prince Inferno Dragon Lumberjack Goblin Gang Mega Knight
Elite Barbarians Prince Lumberjack Mega Knight
Goblin Gang Zap Lumberjack Mega Knight
Inferno Dragon Zap Goblin Gang
Zap Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians Prince Lumberjack
Goblin Gang Elite Barbarians Prince Lumberjack Mega Knight
Goblin Gang Zap Lumberjack Mega Knight
Inferno Dragon Zap Goblin Gang
Prince Lumberjack Mega Knight Zap Goblin Gang Elite Barbarians
Mega Knight Zap Goblin Gang Prince Lumberjack
Elite Barbarians Inferno Dragon Goblin Gang Prince Lumberjack Mega Knight
Zap Goblin Gang Elite Barbarians Prince Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblin Gang Elite Barbarians Prince Lumberjack
Mega Knight Zap Goblin Gang Elite Barbarians Prince Lumberjack
Zap Inferno Dragon Lumberjack Mega Knight
Elite Barbarians Prince Inferno Dragon Lumberjack
Goblin Gang Mega Knight Elite Barbarians Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Prince Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians Prince
Goblin Gang Prince Lumberjack Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Prince Inferno Dragon Lumberjack Mega Knight
Zap Goblin Gang
Goblin Gang Prince Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Prince Inferno Dragon Lumberjack
Zap Mega Knight Elite Barbarians Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Prince Lumberjack
Mega Knight Zap Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Goblin Gang Lumberjack
Mega Knight
Goblin Gang Elite Barbarians Zap Prince Inferno Dragon Lumberjack
Mega Knight Zap Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Zap Mega Knight
Zap
Zap
Zap
Goblin Gang Elite Barbarians Prince Lumberjack
Zap Prince
Zap
Elite Barbarians
Zap Elite Barbarians Prince
Zap
Mega Knight
Zap Prince Mega Knight
Zap Mega Knight
Prince Mega Knight
Prince
Zap
Zap Mega Knight
Inferno Dragon
Zap
Zap Prince Mega Knight
Zap
Elite Barbarians Zap
Zap
Elite Barbarians
Zap Mega Knight
Zap
Prince Mega Knight
Zap Goblin Gang Prince
Zap
Goblin Gang Prince Lumberjack Mega Knight
Zap
Zap
Elite Barbarians Prince Mega Knight
Zap Goblin Gang Elite Barbarians
Zap
Zap Prince Mega Knight

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