My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Ice Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Lumberjack
Zap
Bats
Barbarian Barrel
Giant Skeleton Ice Wizard Royal Ghost Lumberjack
The Log
Mini P.E.K.K.A Giant Skeleton Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Fireball
Ice Wizard Lumberjack
Poison
Bats Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Ice Wizard Royal Ghost Mini P.E.K.K.A Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Ice Wizard

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Mini P.E.K.K.A Lumberjack
Zap
Bats Mini P.E.K.K.A Giant Skeleton The Log Ice Wizard Royal Ghost Lumberjack
Mini P.E.K.K.A
Bats Zap Giant Skeleton The Log Ice Wizard Lumberjack
Giant Skeleton
Bats Zap Mini P.E.K.K.A The Log Ice Wizard Lumberjack
The Log
Zap Mini P.E.K.K.A Giant Skeleton Lumberjack
Ice Wizard
Zap Mini P.E.K.K.A Giant Skeleton Lumberjack
Royal Ghost
Zap Lumberjack
Lumberjack
Bats Zap Mini P.E.K.K.A Giant Skeleton The Log Ice Wizard Royal Ghost

Defense Synergies 2 20

Bats
Zap Mini P.E.K.K.A Giant Skeleton The Log Ice Wizard Lumberjack
Zap
Mini P.E.K.K.A Bats Giant Skeleton The Log Ice Wizard Royal Ghost Lumberjack
Mini P.E.K.K.A
Zap The Log Bats Ice Wizard Royal Ghost
Giant Skeleton
Bats Zap The Log Ice Wizard Lumberjack
The Log
Mini P.E.K.K.A Bats Zap Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Ice Wizard
Bats Zap Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Royal Ghost
Zap Mini P.E.K.K.A The Log
Lumberjack
Bats Zap Giant Skeleton The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Lumberjack Bats Zap The Log Ice Wizard
Mini P.E.K.K.A Lumberjack Bats Giant Skeleton Ice Wizard
Mini P.E.K.K.A Lumberjack Bats Ice Wizard
Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
The Log Bats Zap Ice Wizard Royal Ghost Lumberjack
Bats Zap Ice Wizard
Zap Giant Skeleton The Log
Mini P.E.K.K.A Ice Wizard Lumberjack
Mini P.E.K.K.A Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Bats Ice Wizard Zap Giant Skeleton The Log Royal Ghost Lumberjack
Bats Zap Ice Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Giant Skeleton The Log Ice Wizard
Bats Zap Mini P.E.K.K.A The Log Royal Ghost Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A The Log Lumberjack
Bats Mini P.E.K.K.A Lumberjack
Bats Zap The Log Ice Wizard Royal Ghost Lumberjack
Zap The Log Bats Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Mini P.E.K.K.A Lumberjack
Royal Ghost Bats Mini P.E.K.K.A Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Giant Skeleton Royal Ghost
Zap Mini P.E.K.K.A The Log Royal Ghost Lumberjack
Giant Skeleton Lumberjack Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Lumberjack Bats Zap The Log
Giant Skeleton Mini P.E.K.K.A Lumberjack
Bats Zap Ice Wizard
Mini P.E.K.K.A Bats Giant Skeleton Ice Wizard Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Zap Giant Skeleton Bats Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Giant Skeleton Lumberjack
Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats Zap Mini P.E.K.K.A Giant Skeleton The Log Lumberjack
Bats Zap Mini P.E.K.K.A Giant Skeleton The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost
Zap The Log Ice Wizard Royal Ghost
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Bats Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Bats Mini P.E.K.K.A Lumberjack
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard Royal Ghost
Zap The Log
Zap The Log
Bats Zap Ice Wizard
Zap Bats
Mini P.E.K.K.A
Zap The Log
Zap
Giant Skeleton
The Log
Zap Bats
Zap Ice Wizard
The Log
Mini P.E.K.K.A Lumberjack
The Log Zap
Zap Giant Skeleton
Zap Bats Giant Skeleton The Log
Bats Zap
Zap Giant Skeleton The Log Royal Ghost

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