My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon Lumberjack
Zap
Fire Spirit Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Bandit Lumberjack
The Log
Fire Spirit Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Bandit Inferno Dragon Lumberjack
Fireball
Hog Rider Wizard Bandit Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Wizard Bandit Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Hog Rider Inferno Dragon Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bandit Inferno Dragon Lumberjack
Zap
Hog Rider Fire Spirit Bandit Lumberjack Mega Knight
Hog Rider
Fire Spirit Zap Wizard Bandit Lumberjack Mega Knight
Wizard
Hog Rider Bandit Lumberjack Mega Knight
Bandit
Fire Spirit Zap Hog Rider Wizard Lumberjack Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Lumberjack
Fire Spirit Zap Hog Rider Wizard Bandit Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Wizard Bandit Lumberjack

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Bandit Inferno Dragon Lumberjack
Hog Rider
Wizard
Bandit Lumberjack Mega Knight
Bandit
Zap Wizard Lumberjack Mega Knight
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Wizard Bandit
Mega Knight
Zap Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Lumberjack Zap Bandit Mega Knight
Lumberjack Mega Knight Fire Spirit Bandit Inferno Dragon
Inferno Dragon Lumberjack Bandit Mega Knight
Lumberjack Mega Knight
Fire Spirit Zap Bandit Lumberjack Mega Knight
Inferno Dragon Fire Spirit Zap Wizard
Zap Bandit Mega Knight
Inferno Dragon Lumberjack
Fire Spirit Bandit Lumberjack Mega Knight
Zap Wizard Bandit Lumberjack Mega Knight
Inferno Dragon Zap Wizard
Lumberjack Mega Knight Fire Spirit Zap Wizard Bandit
Fire Spirit Wizard Mega Knight Zap Lumberjack
Inferno Dragon Bandit Lumberjack Mega Knight
Zap Bandit Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Lumberjack
Fire Spirit Mega Knight Zap Wizard Bandit Lumberjack
Zap Wizard Fire Spirit Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Wizard Mega Knight Fire Spirit Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Bandit
Bandit Zap Wizard Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap
Lumberjack Mega Knight Zap Bandit
Bandit Inferno Dragon Lumberjack Mega Knight
Fire Spirit Wizard Zap
Bandit Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap
Mega Knight Wizard Bandit Lumberjack
Wizard Mega Knight
Zap Inferno Dragon Lumberjack
Mega Knight Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard Bandit
Fire Spirit Lumberjack
Zap Wizard Bandit
Fire Spirit Zap Wizard
Fire Spirit Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Fire Spirit Zap Wizard Bandit Mega Knight
Fire Spirit Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Fire Spirit Wizard Mega Knight
Inferno Dragon
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Fire Spirit Bandit
Fire Spirit Zap Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Bandit Mega Knight

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