My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Zappies Giant X-Bow Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Giant X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant
Giant Snowball
Zappies Lumberjack
Zap
Zappies X-Bow
Barbarian Barrel
Elixir Golem Zappies X-Bow Lumberjack
The Log
Elixir Golem Zappies X-Bow Lumberjack
Earthquake
Elixir Golem Zappies X-Bow
Arrows
Zappies
Royal Delivery
Elixir Golem Zappies Lumberjack
Fireball
Elixir Golem Zappies X-Bow Lumberjack
Poison
Elixir Golem Zappies X-Bow
Lightning
Ice Golem X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Earthquake Elixir Golem Zappies Lumberjack Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Earthquake Elixir Golem

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake X-Bow Ice Golem Elixir Golem Giant Lumberjack
Ice Golem
X-Bow Lumberjack Giant Snowball Zappies
Earthquake
Giant Snowball Elixir Golem Giant
Elixir Golem
Earthquake Giant Snowball Zappies Lumberjack
Zappies
Ice Golem Elixir Golem Giant Lumberjack
Giant
Earthquake Giant Snowball Zappies Lumberjack
X-Bow
Giant Snowball Ice Golem
Lumberjack
Ice Golem Giant Snowball Elixir Golem Zappies Giant

Defense Synergies 1 11

Giant Snowball
Ice Golem Earthquake Zappies X-Bow Lumberjack
Ice Golem
X-Bow Giant Snowball Earthquake Zappies Lumberjack
Earthquake
Giant Snowball Ice Golem Zappies X-Bow
Elixir Golem
Zappies
Giant Snowball Ice Golem Earthquake Lumberjack
Giant
X-Bow
Ice Golem Giant Snowball Earthquake
Lumberjack
Giant Snowball Ice Golem Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Zappies X-Bow
Lumberjack Zappies X-Bow
Lumberjack Giant Snowball Zappies
Lumberjack Zappies
Earthquake X-Bow Lumberjack
Giant Snowball Earthquake Zappies X-Bow Lumberjack
Giant Snowball Zappies X-Bow
Earthquake Ice Golem X-Bow
Zappies X-Bow Lumberjack
Giant Snowball Ice Golem Zappies Lumberjack
Giant Snowball Ice Golem Earthquake Zappies X-Bow Lumberjack
Giant Snowball Zappies
Lumberjack Giant Snowball Earthquake Zappies X-Bow
Giant Snowball Earthquake Zappies X-Bow Lumberjack
Zappies X-Bow Lumberjack
Giant Snowball Zappies X-Bow Lumberjack
Zappies X-Bow Lumberjack
Giant Snowball Zappies X-Bow Lumberjack
Giant Snowball Earthquake Ice Golem Zappies Lumberjack
Zappies Lumberjack
Giant Snowball Earthquake Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Ice Golem Zappies X-Bow
Giant Snowball Ice Golem X-Bow Lumberjack
Zappies Lumberjack Ice Golem
Lumberjack Ice Golem Zappies X-Bow
Zappies Lumberjack
Giant Snowball Ice Golem Zappies
Ice Golem Zappies Lumberjack
Zappies Lumberjack
Giant Snowball Ice Golem Zappies X-Bow
Zappies
Zappies Lumberjack
Giant Snowball
Ice Golem Zappies Lumberjack
Zappies
Zappies Ice Golem X-Bow Lumberjack
Giant Snowball Ice Golem Earthquake Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem X-Bow
Giant Snowball X-Bow
Earthquake X-Bow
Earthquake Ice Golem
Giant Snowball Earthquake
Giant Snowball Ice Golem
Earthquake
Earthquake X-Bow Giant Snowball Ice Golem
Giant Snowball X-Bow
Giant Snowball X-Bow Lumberjack
Earthquake X-Bow
Giant Snowball
Earthquake Giant Snowball Ice Golem
Earthquake X-Bow
Earthquake Giant Snowball Ice Golem X-Bow
Earthquake X-Bow Giant Snowball
Earthquake X-Bow
Giant Snowball Earthquake
Giant Snowball Earthquake X-Bow
Giant Snowball Earthquake X-Bow
Earthquake X-Bow
Giant Snowball
X-Bow
Earthquake Giant Snowball X-Bow
Giant Snowball Ice Golem Earthquake
X-Bow Giant Snowball Earthquake
Giant Snowball X-Bow
X-Bow
Giant Snowball Ice Golem X-Bow
Giant Snowball Zappies
Giant Snowball
Giant Snowball Earthquake X-Bow
Giant Snowball Zappies
Giant Snowball Earthquake
Earthquake Zappies X-Bow
Giant Snowball Zappies
Lumberjack
Giant Snowball Ice Golem Earthquake
Giant Snowball
Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball X-Bow

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