My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon Witch Lumberjack
Zap
Guards Witch
Barbarian Barrel
Valkyrie Wizard Guards Witch Lumberjack
The Log
Guards Witch Lumberjack
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Wizard Guards Baby Dragon Witch Lumberjack
Fireball
Wizard Baby Dragon Witch Lumberjack
Poison
Wizard Guards Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Valkyrie Baby Dragon Lumberjack Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Valkyrie Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Baby Dragon Witch
Wizard
Valkyrie Rage Lumberjack
Rocket
Rage
Witch Wizard
Guards
Lumberjack
Baby Dragon
Valkyrie Witch Lumberjack
Witch
Rage Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Wizard Guards Baby Dragon Witch

Defense Synergies 0 12

Valkyrie
Wizard Baby Dragon Witch Lumberjack
Wizard
Valkyrie Guards Lumberjack
Rocket
Rage
Guards
Wizard Baby Dragon Witch Lumberjack
Baby Dragon
Valkyrie Guards Witch Lumberjack
Witch
Valkyrie Guards Baby Dragon Lumberjack
Lumberjack
Valkyrie Wizard Guards Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Baby Dragon
Lumberjack Valkyrie Witch
Rocket Witch Lumberjack Valkyrie
Witch Lumberjack Valkyrie Guards
Valkyrie Rocket Lumberjack
Valkyrie Guards Baby Dragon Lumberjack
Rocket Wizard Baby Dragon Witch
Rocket Valkyrie Baby Dragon
Witch Lumberjack
Guards Valkyrie Lumberjack
Valkyrie Guards Witch Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Witch
Lumberjack Valkyrie Wizard Rocket Guards Witch
Valkyrie Wizard Rocket Guards Baby Dragon Witch Lumberjack
Lumberjack
Rocket Lumberjack
Wizard Valkyrie Witch Lumberjack
Valkyrie Wizard Guards Baby Dragon Witch Lumberjack
Valkyrie Wizard Baby Dragon Witch Guards Lumberjack
Lumberjack
Valkyrie Wizard Guards Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Witch
Valkyrie Wizard Rocket Baby Dragon Lumberjack
Guards Lumberjack Valkyrie Rocket Witch
Valkyrie Rocket Guards Lumberjack
Valkyrie Guards Witch Lumberjack
Wizard Rocket Baby Dragon Witch
Rocket Guards Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Rocket Valkyrie Baby Dragon Witch
Witch Guards
Valkyrie Guards Witch Lumberjack
Rocket Valkyrie Guards
Rocket Valkyrie Wizard Guards Witch Lumberjack
Wizard Valkyrie Baby Dragon Witch
Guards Witch Valkyrie Rocket Baby Dragon Lumberjack
Valkyrie Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket Guards
Wizard Rocket Valkyrie Baby Dragon
Wizard Rocket Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Rocket Guards Lumberjack
Rocket Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon
Rocket Valkyrie Wizard Baby Dragon Witch
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Rocket Baby Dragon
Wizard Baby Dragon Witch
Rocket Wizard Guards Witch
Wizard Rocket
Rocket
Rocket Wizard
Rocket Guards Witch
Rocket Wizard Baby Dragon Witch
Valkyrie Wizard Rocket Baby Dragon Lumberjack
Wizard Baby Dragon
Rocket
Rocket Guards Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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