My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Ice Wizard Electro Wizard Lumberjack
Fireball
Wizard Ice Wizard Electro Wizard Lumberjack
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Fireball Electro Wizard Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Golem The Log Electro Wizard
Wizard
Tornado Golem Lumberjack
Tornado
Fireball Wizard Golem The Log Ice Wizard
Golem
Fireball Wizard Tornado The Log Ice Wizard Electro Wizard Lumberjack
The Log
Fireball Tornado Golem Lumberjack
Ice Wizard
Tornado Golem Lumberjack
Electro Wizard
Fireball Golem Lumberjack
Lumberjack
Wizard Golem The Log Ice Wizard Electro Wizard

Defense Synergies 4 14

Fireball
Tornado The Log Ice Wizard Electro Wizard Lumberjack
Wizard
Tornado The Log Ice Wizard Electro Wizard Lumberjack
Tornado
Fireball Wizard Ice Wizard The Log Electro Wizard
Golem
The Log
Fireball Wizard Tornado Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Tornado Fireball Wizard The Log Lumberjack
Electro Wizard
Fireball Wizard Tornado The Log Lumberjack
Lumberjack
Fireball Wizard The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Lumberjack The Log Ice Wizard Electro Wizard
Tornado Lumberjack Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Ice Wizard Electro Wizard Lumberjack
Tornado Electro Wizard Fireball Wizard Ice Wizard
Fireball The Log Electro Wizard
Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Fireball Wizard Tornado The Log Lumberjack
Fireball Wizard Tornado Ice Wizard Electro Wizard
Lumberjack Fireball Wizard The Log Ice Wizard Electro Wizard
Fireball Wizard Tornado The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Fireball The Log Electro Wizard Lumberjack
Wizard Fireball Tornado Electro Wizard Lumberjack
Fireball Wizard Tornado The Log Ice Wizard Electro Wizard Lumberjack
Wizard Tornado The Log Fireball Ice Wizard Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Wizard Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Wizard The Log Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack Fireball Tornado The Log Electro Wizard
Lumberjack
Fireball Wizard Tornado Ice Wizard Electro Wizard
Fireball Ice Wizard Electro Wizard Lumberjack
Lumberjack
Electro Wizard Fireball Tornado The Log
Lumberjack
Fireball Tornado The Log Electro Wizard
Fireball Wizard Lumberjack
Wizard Fireball
Electro Wizard Fireball Tornado The Log Lumberjack
Fireball Wizard The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado Ice Wizard
Wizard Tornado The Log
Fireball The Log Wizard Tornado Ice Wizard
Fireball The Log Wizard Tornado
Fireball Tornado Electro Wizard Lumberjack
Fireball Wizard Tornado The Log Electro Wizard
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log Electro Wizard
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Ice Wizard
Fireball The Log Wizard Tornado Ice Wizard Electro Wizard
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Tornado Ice Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard Lumberjack
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: