My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Bomber Hog Rider Goblin Barrel Witch Lumberjack
Zap
Fire Spirit Bomber Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Bomber Valkyrie Wizard Goblin Barrel Witch Lumberjack
The Log
Fire Spirit Bomber Hog Rider Goblin Barrel Witch Lumberjack
Earthquake
Bomber Hog Rider Goblin Barrel Witch
Arrows
Fire Spirit Bomber Goblin Barrel Witch
Royal Delivery
Fire Spirit Bomber Valkyrie Hog Rider Wizard Goblin Barrel Witch Lumberjack
Fireball
Bomber Hog Rider Wizard Goblin Barrel Witch Lumberjack
Poison
Bomber Wizard Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Barrel Valkyrie Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Goblin Barrel Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Barrel Lumberjack
Bomber
Valkyrie Hog Rider Lumberjack
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Lumberjack Bomber Wizard Witch
Hog Rider
Fire Spirit Valkyrie Bomber Wizard Goblin Barrel Witch Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Goblin Barrel
Valkyrie Fire Spirit Hog Rider Lumberjack
Witch
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Fire Spirit Bomber Hog Rider Wizard Goblin Barrel Witch

Defense Synergies 0 7

Fire Spirit
Valkyrie
Bomber
Valkyrie
Valkyrie
Fire Spirit Bomber Wizard Witch Lumberjack
Hog Rider
Wizard
Valkyrie Lumberjack
Goblin Barrel
Witch
Valkyrie Lumberjack
Lumberjack
Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Lumberjack Bomber Valkyrie Witch
Witch Lumberjack Fire Spirit Bomber Valkyrie
Witch Lumberjack Bomber Valkyrie
Bomber Valkyrie Lumberjack
Fire Spirit Bomber Valkyrie Lumberjack
Fire Spirit Wizard Witch
Valkyrie
Witch Lumberjack
Fire Spirit Bomber Valkyrie Lumberjack
Valkyrie Witch Bomber Wizard Lumberjack
Wizard Witch
Lumberjack Fire Spirit Bomber Valkyrie Wizard Witch
Fire Spirit Bomber Valkyrie Wizard Witch Lumberjack
Lumberjack
Lumberjack
Wizard Bomber Valkyrie Witch Lumberjack
Fire Spirit Bomber Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Fire Spirit Bomber Lumberjack
Lumberjack
Bomber Valkyrie Wizard Fire Spirit Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Bomber Valkyrie Wizard Lumberjack
Lumberjack Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Lumberjack
Fire Spirit Wizard Witch
Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Valkyrie Witch
Witch
Valkyrie Witch Lumberjack
Valkyrie
Valkyrie Wizard Witch Lumberjack
Wizard Bomber Valkyrie Witch
Witch Bomber Valkyrie Lumberjack
Valkyrie Bomber Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Witch
Fire Spirit Bomber Wizard Witch
Fire Spirit Wizard
Wizard
Fire Spirit Lumberjack
Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit
Bomber Wizard Witch
Wizard
Bomber
Fire Spirit Bomber Wizard
Fire Spirit Bomber Valkyrie Wizard Witch
Wizard
Fire Spirit Bomber Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Fire Spirit Wizard Witch
Wizard Witch
Bomber Wizard
Wizard
Fire Spirit Witch
Fire Spirit Wizard Witch
Valkyrie Wizard Lumberjack
Bomber Wizard
Witch
Witch
Witch

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