My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Balloon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch
Giant Snowball
Musketeer Witch Balloon Lumberjack Night Witch
Zap
Witch Balloon Night Witch
Barbarian Barrel
Musketeer Witch Lumberjack Night Witch
The Log
Musketeer Witch Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Musketeer Witch Balloon Lumberjack Night Witch
Fireball
Musketeer Witch Balloon Lumberjack Night Witch
Poison
Musketeer Witch Balloon Night Witch
Lightning
Musketeer Witch Balloon Lumberjack Night Witch
Rocket
Musketeer Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Lumberjack Night Witch Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Lumberjack

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Musketeer Witch Lumberjack Night Witch Mega Knight
Fireball
Zap Mega Knight
Musketeer
Zap Balloon Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Zap Lumberjack Musketeer Mega Knight
Lumberjack
Balloon Zap Musketeer Witch Night Witch Mega Knight
Night Witch
Zap Lumberjack Mega Knight
Mega Knight
Zap Fireball Musketeer Witch Balloon Lumberjack Night Witch

Defense Synergies 3 11

Zap
Fireball Mega Knight Musketeer Witch Lumberjack Night Witch
Fireball
Zap Musketeer Lumberjack Mega Knight
Musketeer
Lumberjack Zap Fireball Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Lumberjack
Musketeer Zap Fireball Witch
Night Witch
Zap Mega Knight
Mega Knight
Zap Fireball Musketeer Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Lumberjack Zap Musketeer Witch Night Witch Mega Knight
Witch Lumberjack Mega Knight Musketeer Night Witch
Witch Lumberjack Night Witch Musketeer Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Musketeer Lumberjack Night Witch Mega Knight
Musketeer Zap Fireball Witch Night Witch
Zap Fireball Musketeer Mega Knight
Witch Musketeer Lumberjack Night Witch
Musketeer Lumberjack Night Witch Mega Knight
Witch Zap Fireball Musketeer Lumberjack Night Witch Mega Knight
Musketeer Zap Fireball Witch Night Witch
Lumberjack Night Witch Mega Knight Zap Fireball Musketeer Witch
Fireball Mega Knight Zap Witch Lumberjack Night Witch
Lumberjack Mega Knight
Zap Fireball Lumberjack Mega Knight
Mega Knight Fireball Musketeer Witch Lumberjack Night Witch
Fireball Mega Knight Zap Musketeer Witch Lumberjack Night Witch
Zap Witch Fireball Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Mega Knight Fireball Musketeer Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Witch
Fireball Zap Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Zap Musketeer Witch
Lumberjack Mega Knight Zap Fireball Musketeer Night Witch
Musketeer Witch Lumberjack Night Witch Mega Knight
Fireball Zap Musketeer Witch
Fireball Musketeer Witch Lumberjack Night Witch
Mega Knight Lumberjack
Zap Mega Knight Fireball Witch
Witch Musketeer
Mega Knight Musketeer Witch Lumberjack
Mega Knight Zap Fireball
Mega Knight Fireball Witch Lumberjack Night Witch
Fireball Musketeer Witch Mega Knight
Witch Zap Fireball Musketeer Lumberjack Night Witch
Mega Knight Zap Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap Mega Knight
Fireball Zap Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Zap
Fireball Musketeer Lumberjack Night Witch
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer Mega Knight
Fireball
Night Witch
Zap Fireball Musketeer Mega Knight
Zap Fireball Witch Mega Knight
Fireball Musketeer Night Witch Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer Witch Night Witch
Zap Fireball Musketeer Witch
Fireball Night Witch
Zap Fireball Musketeer Night Witch Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Musketeer Witch Night Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Musketeer Lumberjack Mega Knight
Zap Fireball Musketeer
Zap Fireball
Musketeer Mega Knight
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch Mega Knight

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