My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Musketeer Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Knight Musketeer Valkyrie Wizard Skeleton Army Lumberjack
The Log
Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Valkyrie Wizard Skeleton Army Balloon Lumberjack
Fireball
Musketeer Wizard Skeleton Army Balloon Lumberjack
Poison
Musketeer Wizard Skeleton Army Balloon
Lightning
Knight Musketeer Valkyrie Wizard Balloon Lumberjack
Rocket
Musketeer Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Musketeer Valkyrie Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Musketeer

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Musketeer Valkyrie Lumberjack
Knight
Musketeer Balloon Zap Wizard Lumberjack
Musketeer
Knight Valkyrie Zap Balloon Lumberjack
Valkyrie
Musketeer Balloon Lumberjack Zap Wizard
Wizard
Knight Valkyrie Balloon Lumberjack
Skeleton Army
Balloon
Zap Knight Valkyrie Lumberjack Musketeer Wizard
Lumberjack
Valkyrie Balloon Zap Knight Musketeer Wizard

Defense Synergies 3 14

Zap
Knight Musketeer Valkyrie Skeleton Army Lumberjack
Knight
Musketeer Zap Wizard Skeleton Army Lumberjack
Musketeer
Knight Valkyrie Lumberjack Zap Skeleton Army
Valkyrie
Musketeer Zap Wizard Lumberjack
Wizard
Knight Valkyrie Skeleton Army Lumberjack
Skeleton Army
Zap Knight Musketeer Wizard Lumberjack
Balloon
Lumberjack
Musketeer Zap Knight Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie Wizard
Skeleton Army Lumberjack Zap Knight Musketeer Valkyrie
Skeleton Army Lumberjack Knight Musketeer Valkyrie
Skeleton Army Lumberjack Knight Musketeer Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Musketeer Valkyrie Lumberjack
Musketeer Zap Wizard
Zap Musketeer Valkyrie
Musketeer Skeleton Army Lumberjack
Knight Skeleton Army Musketeer Valkyrie Lumberjack
Valkyrie Skeleton Army Zap Knight Musketeer Wizard Lumberjack
Musketeer Zap Wizard
Skeleton Army Lumberjack Zap Knight Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Zap Lumberjack
Wizard Knight Musketeer Valkyrie Skeleton Army Lumberjack
Zap Knight Musketeer Valkyrie Wizard Skeleton Army Lumberjack
Zap Valkyrie Wizard Knight Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Wizard Skeleton Army Knight Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Lumberjack Zap
Zap Knight Musketeer Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Knight Musketeer Valkyrie
Valkyrie Skeleton Army Lumberjack Zap Knight Musketeer
Knight Musketeer Valkyrie Skeleton Army Lumberjack
Wizard Zap Musketeer
Skeleton Army Knight Musketeer Valkyrie Lumberjack
Knight Valkyrie Skeleton Army Lumberjack
Zap Knight Valkyrie Skeleton Army
Musketeer Skeleton Army
Knight Musketeer Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Knight Valkyrie Wizard Lumberjack
Wizard Musketeer Valkyrie Skeleton Army
Skeleton Army Zap Knight Musketeer Valkyrie Lumberjack
Valkyrie Zap Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Zap Musketeer
Knight Musketeer Valkyrie
Wizard Zap Valkyrie
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Musketeer Lumberjack
Zap Knight Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Valkyrie Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer Skeleton Army
Zap Musketeer Wizard
Knight Musketeer Valkyrie Wizard Lumberjack
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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