My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Knight Battle Ram Inferno Tower Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Battle Ram Wizard Lumberjack
Fireball
Battle Ram Inferno Tower Wizard Lumberjack
Poison
Inferno Tower Wizard
Lightning
Knight Battle Ram Inferno Tower Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Tornado Fireball Battle Ram Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Tornado Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball Wizard Lumberjack
Fireball
Mirror Tornado Knight Battle Ram
Battle Ram
Knight Fireball Mirror Tornado Lumberjack
Inferno Tower
Wizard
Tornado Knight Lumberjack
Mirror
Fireball Battle Ram Tornado Lumberjack
Tornado
Fireball Wizard Battle Ram Mirror
Lumberjack
Knight Battle Ram Wizard Mirror

Defense Synergies 5 11

Knight
Inferno Tower Fireball Wizard Tornado Lumberjack
Fireball
Mirror Tornado Knight Inferno Tower Lumberjack
Battle Ram
Inferno Tower
Knight Fireball Mirror Tornado Lumberjack
Wizard
Tornado Knight Lumberjack
Mirror
Fireball Tornado Inferno Tower Lumberjack
Tornado
Fireball Wizard Mirror Knight Inferno Tower
Lumberjack
Knight Fireball Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard
Inferno Tower Lumberjack Knight
Inferno Tower Tornado Lumberjack Knight
Inferno Tower Lumberjack Knight
Fireball Tornado Lumberjack
Fireball Tornado Lumberjack
Inferno Tower Tornado Fireball Wizard
Fireball Inferno Tower
Inferno Tower Tornado Lumberjack
Knight Tornado Inferno Tower Lumberjack
Knight Fireball Wizard Tornado Lumberjack
Inferno Tower Fireball Wizard Tornado
Inferno Tower Lumberjack Knight Fireball Wizard
Fireball Wizard Tornado Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Tornado Fireball Lumberjack
Wizard Knight Fireball Inferno Tower Tornado Lumberjack
Fireball Knight Wizard Tornado Lumberjack
Wizard Tornado Knight Fireball Lumberjack
Inferno Tower Tornado Lumberjack
Wizard Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Inferno Tower
Fireball Knight Wizard Lumberjack
Lumberjack Knight Inferno Tower
Lumberjack Knight Fireball Inferno Tower Tornado
Inferno Tower Knight Lumberjack
Fireball Wizard Tornado
Knight Fireball Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Knight Fireball Inferno Tower Tornado
Inferno Tower
Knight Inferno Tower Lumberjack
Fireball Tornado
Knight Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball
Inferno Tower Knight Fireball Tornado Lumberjack
Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado Lumberjack
Knight Fireball Wizard Tornado
Fireball Wizard Tornado
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Tornado
Fireball
Fireball Knight Wizard Lumberjack
Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: