My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Electro Dragon Lumberjack
Zap
Barbarian Barrel
Elixir Golem Giant Skeleton Magic Archer Lumberjack
The Log
Elixir Golem Giant Skeleton Lumberjack
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Electro Dragon Giant Skeleton Magic Archer Lumberjack
Fireball
Elixir Golem Battle Healer Electro Dragon Magic Archer Lumberjack
Poison
Elixir Golem Battle Healer Electro Dragon Magic Archer
Lightning
Battle Healer Electro Dragon Magic Archer Lumberjack
Rocket
Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Tornado Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Battle Healer Poison Magic Archer Lumberjack Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Tornado Battle Healer Poison

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Poison Tornado Electro Dragon Magic Archer Lumberjack
Battle Healer
Elixir Golem Electro Dragon Tornado Poison Giant Skeleton Magic Archer Lumberjack
Tornado
Magic Archer Elixir Golem Battle Healer Poison Electro Dragon Giant Skeleton
Poison
Elixir Golem Battle Healer Tornado Electro Dragon Giant Skeleton
Electro Dragon
Battle Healer Elixir Golem Tornado Poison Giant Skeleton Magic Archer
Giant Skeleton
Battle Healer Tornado Poison Electro Dragon Magic Archer Lumberjack
Magic Archer
Tornado Elixir Golem Battle Healer Electro Dragon Giant Skeleton Lumberjack
Lumberjack
Elixir Golem Battle Healer Giant Skeleton Magic Archer

Defense Synergies 2 13

Elixir Golem
Battle Healer
Electro Dragon Tornado Poison Giant Skeleton Magic Archer Lumberjack
Tornado
Magic Archer Battle Healer Poison Electro Dragon Giant Skeleton
Poison
Battle Healer Tornado
Electro Dragon
Battle Healer Tornado Giant Skeleton Lumberjack
Giant Skeleton
Battle Healer Tornado Electro Dragon Magic Archer Lumberjack
Magic Archer
Tornado Battle Healer Giant Skeleton Lumberjack
Lumberjack
Battle Healer Electro Dragon Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Lumberjack Battle Healer Electro Dragon
Tornado Lumberjack Electro Dragon Giant Skeleton
Lumberjack Electro Dragon
Battle Healer Tornado Poison Giant Skeleton Lumberjack
Tornado Electro Dragon Magic Archer Lumberjack
Tornado Poison Electro Dragon Magic Archer
Battle Healer Poison Electro Dragon Giant Skeleton Magic Archer
Tornado Lumberjack
Tornado Battle Healer Giant Skeleton Lumberjack
Poison Tornado Electro Dragon Giant Skeleton Magic Archer Lumberjack
Tornado Poison Electro Dragon Magic Archer
Lumberjack Battle Healer Electro Dragon Giant Skeleton
Tornado Poison Electro Dragon Magic Archer Lumberjack
Lumberjack
Tornado Lumberjack
Tornado Poison Electro Dragon Lumberjack
Battle Healer Tornado Electro Dragon Magic Archer Lumberjack
Tornado Poison Battle Healer Electro Dragon Giant Skeleton Magic Archer Lumberjack
Tornado Lumberjack
Battle Healer Poison Electro Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Giant Skeleton
Poison Battle Healer Electro Dragon Magic Archer Lumberjack
Giant Skeleton Lumberjack Battle Healer Electro Dragon
Giant Skeleton Lumberjack Battle Healer Tornado
Giant Skeleton Battle Healer Lumberjack
Poison Tornado Electro Dragon Magic Archer
Battle Healer Giant Skeleton Lumberjack
Giant Skeleton Battle Healer Lumberjack
Electro Dragon Giant Skeleton Tornado Poison Magic Archer
Electro Dragon Giant Skeleton Lumberjack
Tornado Poison Giant Skeleton
Giant Skeleton Lumberjack
Electro Dragon Magic Archer
Electro Dragon Battle Healer Tornado Poison Giant Skeleton Magic Archer Lumberjack
Poison Battle Healer Electro Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Electro Dragon Giant Skeleton
Poison Tornado Electro Dragon Magic Archer
Poison Electro Dragon Giant Skeleton Magic Archer
Poison Giant Skeleton
Poison Magic Archer
Poison Tornado Electro Dragon Magic Archer
Tornado Poison Magic Archer
Poison Tornado Electro Dragon Magic Archer
Poison Tornado Electro Dragon
Tornado Poison Electro Dragon Lumberjack
Poison Tornado Electro Dragon Magic Archer
Poison Tornado Electro Dragon Magic Archer
Poison Magic Archer
Poison Electro Dragon Magic Archer
Poison Magic Archer
Poison Electro Dragon Magic Archer
Magic Archer Poison Electro Dragon
Tornado Poison
Poison Electro Dragon Magic Archer
Tornado Poison Electro Dragon Magic Archer
Poison Giant Skeleton Magic Archer
Tornado Poison
Tornado
Poison Electro Dragon
Tornado Poison Electro Dragon Magic Archer
Poison Tornado Electro Dragon Magic Archer
Tornado Poison Electro Dragon Magic Archer
Poison Tornado Magic Archer
Poison Tornado Electro Dragon Magic Archer
Electro Dragon Poison
Poison Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer
Giant Skeleton
Poison Magic Archer
Electro Dragon Magic Archer
Poison Tornado Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer Lumberjack
Poison Electro Dragon Magic Archer
Tornado Poison Giant Skeleton
Electro Dragon
Electro Dragon Tornado Poison Giant Skeleton Magic Archer
Tornado Poison Electro Dragon Magic Archer
Poison Electro Dragon Tornado Giant Skeleton Magic Archer

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