My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Dark Prince Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Musketeer Lumberjack
Zap
Dark Prince Bandit
Barbarian Barrel
Tesla Musketeer Dark Prince Bandit Electro Wizard Lumberjack
The Log
Musketeer Dark Prince Bandit Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Dark Prince Bandit Electro Wizard Lumberjack
Fireball
Tesla Musketeer Bandit Electro Wizard Lumberjack
Poison
Musketeer Electro Wizard
Lightning
Tesla Musketeer Dark Prince Bandit Electro Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Tesla Musketeer Dark Prince Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Tesla

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Bandit Lumberjack
Tesla
Musketeer
Dark Prince The Log Bandit Lumberjack
Dark Prince
Arrows Musketeer Bandit Electro Wizard Lumberjack
The Log
Musketeer Bandit Lumberjack
Bandit
Arrows Musketeer Dark Prince The Log Electro Wizard Lumberjack
Electro Wizard
Dark Prince Bandit Lumberjack
Lumberjack
Arrows Musketeer Dark Prince The Log Bandit Electro Wizard

Defense Synergies 4 18

Arrows
Tesla Dark Prince Bandit Lumberjack
Tesla
Musketeer The Log Arrows Dark Prince Electro Wizard
Musketeer
Tesla The Log Lumberjack Dark Prince Bandit Electro Wizard
Dark Prince
Arrows Tesla Musketeer The Log Bandit Electro Wizard
The Log
Tesla Musketeer Dark Prince Bandit Electro Wizard Lumberjack
Bandit
Arrows Musketeer Dark Prince The Log Electro Wizard Lumberjack
Electro Wizard
Tesla Musketeer Dark Prince The Log Bandit Lumberjack
Lumberjack
Musketeer Arrows The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer The Log Electro Wizard
Lumberjack Tesla Musketeer Dark Prince The Log Bandit Electro Wizard
Tesla Lumberjack Musketeer Dark Prince Bandit Electro Wizard
Tesla Lumberjack Musketeer Dark Prince Bandit Electro Wizard
Arrows Dark Prince The Log Lumberjack
Arrows The Log Tesla Musketeer Dark Prince Bandit Electro Wizard Lumberjack
Tesla Musketeer Electro Wizard Arrows
Arrows Tesla Musketeer The Log Bandit Electro Wizard
Tesla Musketeer Lumberjack
Tesla Musketeer Dark Prince Bandit Electro Wizard Lumberjack
Electro Wizard Arrows Tesla Musketeer Dark Prince The Log Bandit Lumberjack
Arrows Tesla Musketeer Electro Wizard
Tesla Lumberjack Musketeer Dark Prince The Log Bandit Electro Wizard
Arrows Tesla Dark Prince The Log Electro Wizard Lumberjack
Tesla Bandit Electro Wizard Lumberjack
Tesla The Log Bandit Electro Wizard Lumberjack
Tesla Arrows Musketeer Dark Prince Electro Wizard Lumberjack
Arrows Tesla Musketeer Dark Prince The Log Bandit Electro Wizard Lumberjack
Arrows The Log Tesla Musketeer Dark Prince Bandit Electro Wizard Lumberjack
Tesla Musketeer Electro Wizard Lumberjack
Dark Prince Arrows Tesla Musketeer The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Tesla Musketeer The Log Lumberjack
Bandit Lumberjack Musketeer Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Tesla Musketeer The Log Bandit Electro Wizard
Tesla Musketeer Dark Prince Bandit Lumberjack
Arrows Tesla Musketeer Electro Wizard
Dark Prince Tesla Musketeer Bandit Electro Wizard Lumberjack
Tesla Dark Prince Lumberjack
Electro Wizard Dark Prince The Log Bandit
Tesla Musketeer
Tesla Musketeer Dark Prince Lumberjack
Arrows Dark Prince The Log Electro Wizard
Dark Prince Tesla Bandit Lumberjack
Tesla Musketeer
Tesla Electro Wizard Musketeer Dark Prince The Log Lumberjack
Arrows Tesla Musketeer Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Musketeer Dark Prince The Log
Arrows Dark Prince The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Bandit
Musketeer Electro Wizard Lumberjack
Arrows Musketeer Dark Prince The Log Bandit Electro Wizard
Arrows Musketeer
Musketeer The Log Bandit
Arrows Musketeer Bandit
Arrows Musketeer The Log
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows
Arrows Musketeer Dark Prince The Log Bandit Electro Wizard
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Dark Prince
Arrows The Log Musketeer Bandit Electro Wizard
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer
Arrows Musketeer The Log Bandit
Arrows Electro Wizard
Arrows The Log
Electro Wizard Musketeer Dark Prince Bandit
Arrows Musketeer Electro Wizard
Arrows The Log
Musketeer Dark Prince Electro Wizard Lumberjack
Arrows The Log Musketeer
Arrows
Musketeer Dark Prince
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Dark Prince The Log Bandit Electro Wizard

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