My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Tesla Wizard Giant Skeleton Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Baby Dragon Balloon Giant Skeleton Lumberjack
Fireball
Tesla Wizard Baby Dragon Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Tesla Wizard Baby Dragon Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Fireball Baby Dragon Freeze Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Fireball Baby Dragon Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Baby Dragon Freeze
Wizard
Balloon Giant Skeleton Lumberjack
Baby Dragon
Fireball Balloon Giant Skeleton Lumberjack
Freeze
Balloon Fireball
Balloon
Freeze Lumberjack Wizard Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 12

Tesla
Fireball Wizard Baby Dragon
Fireball
Tesla Freeze Lumberjack
Wizard
Tesla Freeze Giant Skeleton Lumberjack
Baby Dragon
Tesla Giant Skeleton Lumberjack
Freeze
Fireball Wizard Lumberjack
Balloon
Giant Skeleton
Wizard Baby Dragon Lumberjack
Lumberjack
Fireball Wizard Baby Dragon Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Baby Dragon
Lumberjack Tesla
Tesla Lumberjack Freeze Giant Skeleton
Tesla Lumberjack
Fireball Giant Skeleton Lumberjack
Fireball Freeze Tesla Baby Dragon Lumberjack
Tesla Fireball Wizard Baby Dragon Freeze
Tesla Fireball Baby Dragon Giant Skeleton
Tesla Lumberjack
Tesla Giant Skeleton Lumberjack
Tesla Fireball Wizard Baby Dragon Freeze Giant Skeleton Lumberjack
Tesla Fireball Wizard Baby Dragon
Tesla Lumberjack Fireball Wizard Freeze Giant Skeleton
Fireball Wizard Tesla Baby Dragon Freeze Lumberjack
Tesla Lumberjack
Tesla Fireball Freeze Lumberjack
Tesla Wizard Fireball Lumberjack
Tesla Fireball Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Freeze Tesla Fireball Giant Skeleton Lumberjack
Tesla Lumberjack
Wizard Tesla Fireball Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball Giant Skeleton
Fireball Tesla Wizard Baby Dragon Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Tesla Fireball
Giant Skeleton Tesla Lumberjack
Fireball Wizard Tesla Baby Dragon Freeze
Tesla Fireball Giant Skeleton Lumberjack
Giant Skeleton Tesla Lumberjack
Freeze Giant Skeleton Fireball Baby Dragon
Tesla
Tesla Giant Skeleton Lumberjack
Fireball Giant Skeleton
Giant Skeleton Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball Baby Dragon
Tesla Fireball Baby Dragon Freeze Giant Skeleton Lumberjack
Tesla Fireball Wizard Baby Dragon Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Freeze Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Fireball Wizard
Fireball Lumberjack
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Freeze
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Freeze Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Giant Skeleton
Fireball Wizard
Fireball Freeze
Fireball Wizard Baby Dragon
Freeze
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Freeze Giant Skeleton
Fireball
Fireball Baby Dragon Freeze Giant Skeleton

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