My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Sparky
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Sparky
Barbarian Barrel
Wizard Skeleton Army Executioner Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Executioner Lumberjack Sparky
Fireball
Wizard Skeleton Army Balloon Executioner Lumberjack Sparky
Poison
Wizard Skeleton Army Balloon Executioner Sparky
Lightning
Wizard Balloon Executioner Lumberjack Sparky
Rocket
Wizard Balloon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Lumberjack Wizard Balloon Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Lumberjack Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Sparky Mega Knight
Wizard
Balloon Lumberjack Sparky Mega Knight
Skeleton Army
Sparky
Balloon
Lumberjack Wizard Executioner Sparky Mega Knight
Executioner
Balloon Mega Knight
Lumberjack
Balloon Wizard Sparky Mega Knight
Sparky
Fireball Wizard Skeleton Army Balloon Lumberjack
Mega Knight
Fireball Wizard Balloon Executioner Lumberjack

Defense Synergies 0 10

Fireball
Lumberjack Mega Knight
Wizard
Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Executioner Lumberjack Sparky
Balloon
Executioner
Skeleton Army Lumberjack Mega Knight
Lumberjack
Fireball Wizard Skeleton Army Executioner
Sparky
Skeleton Army
Mega Knight
Fireball Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner Sparky
Skeleton Army Lumberjack Sparky Executioner Mega Knight
Skeleton Army Lumberjack Sparky Mega Knight Executioner
Skeleton Army Lumberjack Sparky Mega Knight
Fireball Skeleton Army Lumberjack Sparky Mega Knight
Fireball Skeleton Army Executioner Lumberjack Mega Knight
Fireball Wizard Executioner
Fireball Sparky Mega Knight
Sparky Skeleton Army Lumberjack
Skeleton Army Lumberjack Sparky Mega Knight
Skeleton Army Executioner Fireball Wizard Lumberjack Mega Knight
Executioner Fireball Wizard
Skeleton Army Lumberjack Sparky Mega Knight Fireball Wizard
Fireball Wizard Skeleton Army Executioner Sparky Mega Knight Lumberjack
Skeleton Army Sparky Lumberjack Mega Knight
Skeleton Army Fireball Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Fireball Skeleton Army Executioner Lumberjack
Fireball Mega Knight Wizard Skeleton Army Executioner Lumberjack
Wizard Executioner Fireball Lumberjack Mega Knight
Sparky Lumberjack
Wizard Skeleton Army Mega Knight Fireball Executioner Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Fireball Sparky
Fireball Wizard Executioner Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Sparky
Skeleton Army Lumberjack Mega Knight Fireball Sparky
Skeleton Army Executioner Lumberjack Sparky Mega Knight
Fireball Wizard Executioner
Skeleton Army Sparky Fireball Lumberjack
Mega Knight Skeleton Army Lumberjack Sparky
Mega Knight Fireball Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Lumberjack Sparky
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Wizard Executioner Lumberjack Sparky
Wizard Fireball Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Sparky Fireball Executioner Lumberjack
Executioner Mega Knight Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Executioner
Fireball Sparky
Fireball Sparky
Fireball Wizard Executioner Sparky Mega Knight
Fireball Wizard Executioner
Wizard Executioner Sparky
Fireball Wizard Executioner
Fireball Wizard
Fireball Lumberjack Sparky
Fireball Wizard Sparky
Fireball Wizard Executioner
Fireball Executioner Sparky
Fireball
Fireball Sparky
Fireball Wizard Executioner Sparky
Fireball Wizard Executioner Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Executioner Sparky Mega Knight
Fireball Wizard Mega Knight
Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Fireball
Fireball Wizard Executioner Sparky Mega Knight
Fireball Wizard Executioner Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Fireball Wizard Executioner Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Wizard Sparky
Fireball Skeleton Army
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner Lumberjack Sparky Mega Knight
Fireball Wizard Executioner
Fireball Sparky
Executioner Sparky Mega Knight
Fireball Sparky
Fireball Executioner
Fireball Executioner Sparky Mega Knight

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