My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Skeleton Army Giant Skeleton Electro Wizard Lumberjack Sparky
The Log
Skeleton Army Giant Skeleton Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Skeleton Army Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Skeleton Army Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Electro Wizard Inferno Dragon Lumberjack Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Giant Skeleton The Log Lumberjack
Skeleton Army
Sparky
Giant Skeleton
Zap The Log Electro Wizard Lumberjack Sparky
The Log
Zap Giant Skeleton Lumberjack Sparky
Electro Wizard
Zap Giant Skeleton Lumberjack Sparky
Inferno Dragon
Lumberjack
Zap Giant Skeleton The Log Electro Wizard Sparky
Sparky
Zap Skeleton Army Giant Skeleton The Log Electro Wizard Lumberjack

Defense Synergies 1 21

Zap
Electro Wizard Skeleton Army Giant Skeleton The Log Inferno Dragon Lumberjack Sparky
Skeleton Army
Zap Giant Skeleton The Log Electro Wizard Inferno Dragon Lumberjack Sparky
Giant Skeleton
Zap Skeleton Army The Log Electro Wizard Lumberjack
The Log
Zap Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Sparky
Electro Wizard
Zap Skeleton Army Giant Skeleton The Log Inferno Dragon Lumberjack
Inferno Dragon
Zap Skeleton Army The Log Electro Wizard
Lumberjack
Zap Skeleton Army Giant Skeleton The Log Electro Wizard
Sparky
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky Zap The Log Electro Wizard
Skeleton Army Lumberjack Sparky Giant Skeleton Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Sparky Electro Wizard
Skeleton Army Giant Skeleton The Log Lumberjack Sparky
Skeleton Army The Log Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap
Zap Giant Skeleton The Log Electro Wizard Sparky
Inferno Dragon Sparky Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Electro Wizard Lumberjack Sparky
Skeleton Army Electro Wizard Zap Giant Skeleton The Log Lumberjack
Inferno Dragon Zap Electro Wizard
Skeleton Army Lumberjack Sparky Zap Giant Skeleton The Log Electro Wizard
Skeleton Army Sparky Zap The Log Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Sparky Electro Wizard Lumberjack
Skeleton Army Zap The Log Electro Wizard Inferno Dragon Lumberjack Sparky
Sparky Skeleton Army Electro Wizard Lumberjack
Zap Skeleton Army The Log Electro Wizard Lumberjack
Zap The Log Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Sparky Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Giant Skeleton Electro Wizard Sparky
Electro Wizard Zap The Log Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap The Log Electro Wizard Sparky
Skeleton Army Giant Skeleton Lumberjack Zap The Log Electro Wizard Sparky
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack Sparky
Zap Electro Wizard
Skeleton Army Sparky Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack Sparky
Zap Giant Skeleton Electro Wizard Skeleton Army The Log Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Giant Skeleton Lumberjack Sparky
Skeleton Army Zap Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Lumberjack Sparky
Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Zap Giant Skeleton The Log Inferno Dragon Lumberjack
Zap Giant Skeleton The Log Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Sparky
Zap The Log Electro Wizard
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Zap The Log Sparky
Zap
The Log Sparky
The Log Zap
The Log Zap
Electro Wizard Lumberjack Sparky
Zap The Log Electro Wizard Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Sparky
Zap The Log Electro Wizard Sparky
Zap The Log
Giant Skeleton The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Sparky
Inferno Dragon
The Log Zap Electro Wizard Sparky
Zap The Log Sparky
Zap The Log Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap The Log Sparky
Zap Electro Wizard Sparky
Giant Skeleton Sparky
The Log Sparky
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
The Log
Electro Wizard Lumberjack Sparky
The Log Zap
Zap Giant Skeleton Sparky
Sparky
Zap Giant Skeleton The Log Electro Wizard Sparky
Zap Electro Wizard
Zap Giant Skeleton The Log Electro Wizard Sparky

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