My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Goblin Giant X-Bow Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant X-Bow Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Goblin Giant X-Bow Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Ram Rider
Giant Snowball
Skeleton Barrel Baby Dragon Lumberjack Ram Rider
Zap
Skeleton Barrel Goblin Giant X-Bow Ram Rider
Barbarian Barrel
Skeleton Barrel X-Bow Lumberjack
The Log
Skeleton Barrel X-Bow Lumberjack Ram Rider
Earthquake
X-Bow
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Baby Dragon Lumberjack Ram Rider
Fireball
Skeleton Barrel Baby Dragon X-Bow Lumberjack Ram Rider
Poison
Skeleton Barrel X-Bow
Lightning
Baby Dragon X-Bow Lumberjack Ram Rider
Rocket
X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Baby Dragon Lumberjack Ram Rider Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Barrel Baby Dragon

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant X-Bow Ram Rider Skeleton Barrel Baby Dragon Lumberjack
Arrows
Zap Skeleton Barrel Goblin Giant X-Bow Lumberjack Ram Rider
Skeleton Barrel
Zap Arrows Goblin Giant X-Bow Lumberjack Ram Rider
Baby Dragon
Zap Goblin Giant Lumberjack Ram Rider
Goblin Giant
Zap Arrows Skeleton Barrel Baby Dragon Lumberjack
X-Bow
Zap Arrows Skeleton Barrel
Lumberjack
Zap Arrows Skeleton Barrel Baby Dragon Goblin Giant Ram Rider
Ram Rider
Zap Arrows Skeleton Barrel Baby Dragon Lumberjack

Defense Synergies 1 9

Zap
Goblin Giant Arrows Skeleton Barrel Baby Dragon X-Bow Lumberjack Ram Rider
Arrows
Zap Lumberjack
Skeleton Barrel
Zap
Baby Dragon
Zap Lumberjack
Goblin Giant
Zap
X-Bow
Zap
Lumberjack
Zap Arrows Baby Dragon Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Baby Dragon Goblin Giant X-Bow Ram Rider
Lumberjack Zap X-Bow Ram Rider
Lumberjack Ram Rider
Lumberjack Ram Rider
Arrows X-Bow Lumberjack
Arrows Zap Baby Dragon X-Bow Lumberjack
Ram Rider Zap Arrows Baby Dragon X-Bow
Zap Arrows Skeleton Barrel Baby Dragon Goblin Giant X-Bow Ram Rider
X-Bow Lumberjack
Lumberjack
Zap Arrows Baby Dragon Goblin Giant X-Bow Lumberjack Ram Rider
Arrows Zap Baby Dragon Ram Rider
Lumberjack Zap X-Bow Ram Rider
Zap Arrows Baby Dragon X-Bow Lumberjack
X-Bow Lumberjack Ram Rider
Zap X-Bow Lumberjack Ram Rider
Arrows X-Bow Lumberjack
Arrows Zap Baby Dragon X-Bow Lumberjack Ram Rider
Zap Arrows Baby Dragon Lumberjack Ram Rider
Lumberjack Ram Rider
Arrows Baby Dragon Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap X-Bow
Zap Arrows Skeleton Barrel Baby Dragon X-Bow Lumberjack
Lumberjack Zap Goblin Giant Ram Rider
Lumberjack Zap Goblin Giant X-Bow Ram Rider
Goblin Giant Lumberjack Ram Rider
Arrows Zap Skeleton Barrel Baby Dragon Goblin Giant Ram Rider
Goblin Giant Lumberjack Ram Rider
Goblin Giant Lumberjack
Zap Baby Dragon X-Bow
Goblin Giant
Lumberjack
Zap Arrows Goblin Giant
Goblin Giant Lumberjack Ram Rider
Baby Dragon
Zap Baby Dragon Goblin Giant X-Bow Lumberjack
Arrows Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Baby Dragon X-Bow
Arrows Zap Skeleton Barrel Baby Dragon X-Bow Ram Rider
Arrows Skeleton Barrel Baby Dragon Goblin Giant X-Bow
Arrows Skeleton Barrel
Zap Arrows Baby Dragon
Arrows Zap Skeleton Barrel Baby Dragon Goblin Giant Ram Rider
Arrows Baby Dragon
Arrows X-Bow Zap Skeleton Barrel Baby Dragon Ram Rider
Arrows Zap Skeleton Barrel X-Bow Ram Rider
X-Bow Lumberjack
Zap Arrows Skeleton Barrel X-Bow Ram Rider
Zap Arrows Baby Dragon
Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon X-Bow
Zap Arrows Skeleton Barrel Baby Dragon X-Bow
X-Bow Zap Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon X-Bow
Arrows
Zap Arrows Skeleton Barrel Baby Dragon X-Bow
Zap Arrows Skeleton Barrel Baby Dragon X-Bow
Baby Dragon X-Bow
Arrows
X-Bow
Zap Arrows Skeleton Barrel Baby Dragon X-Bow
Zap Arrows Baby Dragon
Arrows X-Bow Zap Skeleton Barrel Baby Dragon Ram Rider
Zap Arrows Skeleton Barrel Baby Dragon X-Bow Ram Rider
Zap Arrows Skeleton Barrel Baby Dragon X-Bow
Zap Arrows Baby Dragon X-Bow
Zap Skeleton Barrel
Zap Arrows X-Bow
Zap Arrows
Arrows
Zap Skeleton Barrel X-Bow
Zap Arrows Baby Dragon Ram Rider
Arrows
Baby Dragon Lumberjack
Arrows Zap Skeleton Barrel Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Skeleton Barrel Baby Dragon Goblin Giant X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: