My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Furnace Skeleton Army Lumberjack
Zap
Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army Executioner Electro Wizard Lumberjack
The Log
Elite Barbarians Furnace Skeleton Army Lumberjack
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Executioner Electro Wizard Lumberjack
Fireball
Elite Barbarians Furnace Skeleton Army Executioner Electro Wizard Lumberjack
Poison
Furnace Skeleton Army Executioner Electro Wizard
Lightning
Elite Barbarians Furnace Executioner Electro Wizard Lumberjack
Rocket
Elite Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Furnace Electro Wizard Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Furnace The Log Lumberjack
Furnace
Elite Barbarians
Rage
Elite Barbarians Electro Wizard
Skeleton Army
Executioner
The Log
The Log
Elite Barbarians Executioner Lumberjack
Electro Wizard
Rage Lumberjack
Lumberjack
Elite Barbarians The Log Electro Wizard

Defense Synergies 0 13

Elite Barbarians
The Log
Furnace
Skeleton Army Electro Wizard Lumberjack
Rage
Skeleton Army
Furnace Executioner The Log Electro Wizard Lumberjack
Executioner
Skeleton Army The Log Lumberjack
The Log
Elite Barbarians Skeleton Army Executioner Electro Wizard Lumberjack
Electro Wizard
Furnace Skeleton Army The Log Lumberjack
Lumberjack
Furnace Skeleton Army Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Furnace Executioner The Log Electro Wizard
Furnace Skeleton Army Lumberjack Elite Barbarians Executioner Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Furnace Electro Wizard
Elite Barbarians Skeleton Army The Log Lumberjack
Skeleton Army The Log Furnace Executioner Electro Wizard Lumberjack
Furnace Electro Wizard Executioner
The Log Electro Wizard
Elite Barbarians Furnace Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Executioner Electro Wizard Furnace The Log Lumberjack
Executioner Furnace Electro Wizard
Furnace Skeleton Army Lumberjack Elite Barbarians The Log Electro Wizard
Skeleton Army Executioner Furnace The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Furnace Electro Wizard Lumberjack
Skeleton Army Elite Barbarians Furnace The Log Electro Wizard Lumberjack
Elite Barbarians Furnace Skeleton Army Executioner Electro Wizard Lumberjack
Elite Barbarians Furnace Skeleton Army Executioner The Log Electro Wizard Lumberjack
Furnace Executioner The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Elite Barbarians Furnace Executioner The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Furnace Electro Wizard
Electro Wizard Elite Barbarians Executioner The Log Lumberjack
Skeleton Army Lumberjack Elite Barbarians Furnace The Log Electro Wizard
Skeleton Army Lumberjack Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Executioner Lumberjack
Furnace Executioner Electro Wizard
Skeleton Army Elite Barbarians Furnace Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Electro Wizard Elite Barbarians Skeleton Army The Log
Skeleton Army
Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Executioner Lumberjack
Furnace Skeleton Army Executioner
Elite Barbarians Skeleton Army Electro Wizard Furnace Executioner The Log Lumberjack
Executioner Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard
The Log
The Log
Executioner Furnace The Log
Executioner Furnace
Furnace Executioner The Log
The Log Executioner
The Log
Elite Barbarians Electro Wizard Lumberjack
The Log Electro Wizard
Executioner
Elite Barbarians Executioner The Log
Elite Barbarians Furnace The Log
Furnace Executioner The Log
Furnace Executioner The Log
Executioner The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Furnace Executioner
The Log Executioner Electro Wizard
The Log
The Log
Elite Barbarians Furnace Executioner Electro Wizard
Electro Wizard
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Executioner Electro Wizard
The Log
Executioner Electro Wizard Lumberjack
The Log Executioner
Elite Barbarians Executioner
Elite Barbarians The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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