My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Musketeer Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Lumberjack
The Log
Elite Barbarians Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Skeleton Army Bowler Inferno Dragon Lumberjack
Fireball
Elite Barbarians Musketeer Skeleton Army Bowler Inferno Dragon Lumberjack
Poison
Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Bowler Inferno Dragon Lumberjack
Rocket
Elite Barbarians Musketeer Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Musketeer Inferno Dragon Lumberjack Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler Lumberjack
Elite Barbarians
Arrows The Log Lumberjack
Musketeer
Bowler The Log Lumberjack
Skeleton Army
Bowler
Arrows Musketeer The Log Lumberjack
The Log
Elite Barbarians Musketeer Bowler Lumberjack
Inferno Dragon
Lumberjack
Arrows Elite Barbarians Musketeer Bowler The Log

Defense Synergies 3 11

Arrows
Bowler Lumberjack
Elite Barbarians
The Log
Musketeer
The Log Lumberjack Skeleton Army Bowler
Skeleton Army
Musketeer The Log Inferno Dragon Lumberjack
Bowler
The Log Arrows Musketeer Lumberjack
The Log
Musketeer Bowler Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army The Log
Lumberjack
Musketeer Arrows Skeleton Army Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer The Log
Elite Barbarians Skeleton Army Inferno Dragon Lumberjack Musketeer The Log
Skeleton Army Bowler Lumberjack Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Lumberjack Musketeer Bowler
Arrows Elite Barbarians Skeleton Army Bowler The Log Lumberjack
Arrows Skeleton Army Bowler The Log Musketeer Lumberjack
Musketeer Inferno Dragon Arrows
Bowler Arrows Musketeer The Log
Inferno Dragon Elite Barbarians Musketeer Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Musketeer Bowler Lumberjack
Skeleton Army Arrows Musketeer Bowler The Log Lumberjack
Arrows Musketeer Inferno Dragon
Skeleton Army Bowler Lumberjack Elite Barbarians Musketeer The Log
Skeleton Army Bowler Arrows The Log Lumberjack
Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Elite Barbarians Bowler The Log Inferno Dragon Lumberjack
Arrows Elite Barbarians Musketeer Skeleton Army Bowler Lumberjack
Arrows Elite Barbarians Musketeer Skeleton Army Bowler The Log Lumberjack
Arrows The Log Musketeer Bowler Inferno Dragon Lumberjack
Elite Barbarians Musketeer Inferno Dragon Lumberjack
Skeleton Army Bowler Arrows Elite Barbarians Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Bowler
Arrows Elite Barbarians Musketeer Bowler The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Elite Barbarians Musketeer Bowler The Log
Skeleton Army Bowler Lumberjack Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Skeleton Army Bowler Inferno Dragon Lumberjack
Arrows Musketeer
Skeleton Army Elite Barbarians Musketeer Bowler Lumberjack
Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Elite Barbarians Skeleton Army The Log Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer Bowler Lumberjack
Skeleton Army Arrows Elite Barbarians Bowler The Log
Elite Barbarians Skeleton Army Bowler Lumberjack
Musketeer Skeleton Army Bowler
Elite Barbarians Skeleton Army Musketeer Bowler The Log Inferno Dragon Lumberjack
Arrows Bowler Elite Barbarians Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer Bowler The Log
Arrows The Log
Arrows Musketeer The Log
Arrows Bowler The Log
Arrows Musketeer
Arrows Musketeer Bowler The Log
Arrows The Log Bowler
Arrows The Log
Elite Barbarians Musketeer Bowler Lumberjack
Arrows Musketeer Bowler The Log
Arrows Musketeer
Elite Barbarians Musketeer Bowler The Log
Arrows Musketeer
Arrows Elite Barbarians Musketeer The Log
Arrows Musketeer Bowler The Log
Arrows Musketeer Bowler The Log
Arrows
Arrows Musketeer Bowler The Log
Arrows Bowler The Log
Musketeer Bowler The Log
Arrows
Musketeer Bowler The Log
Arrows Musketeer The Log
Arrows The Log Bowler
Inferno Dragon
Arrows The Log Musketeer Bowler
Arrows Musketeer Bowler The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer
Musketeer
Elite Barbarians Bowler
Arrows Musketeer The Log
Arrows
Arrows Bowler The Log
Musketeer Skeleton Army
Arrows Musketeer
Arrows The Log
Musketeer Bowler Lumberjack
Arrows The Log Musketeer Bowler
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Bowler The Log
Musketeer
Musketeer Bowler The Log

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