My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Ram Rider
Giant Snowball
Guards Miner Lumberjack Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Lumberjack
The Log
Guards Lumberjack Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Miner Lumberjack Ram Rider
Fireball
Lumberjack Ram Rider
Poison
Guards
Lightning
Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Guards Miner Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Guards

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Ram Rider Guards The Log Lumberjack Mega Knight
Rage
Guards
Miner Zap The Log Lumberjack Ram Rider
The Log
Zap Guards Miner Lumberjack Ram Rider Mega Knight
Miner
Zap Guards The Log Lumberjack Mega Knight
Lumberjack
Zap Guards The Log Miner Ram Rider Mega Knight
Ram Rider
Zap Guards The Log Lumberjack Mega Knight
Mega Knight
Zap The Log Miner Lumberjack Ram Rider

Defense Synergies 1 13

Zap
Mega Knight Guards The Log Miner Lumberjack Ram Rider
Rage
Guards
Zap The Log Lumberjack
The Log
Zap Guards Miner Lumberjack Ram Rider Mega Knight
Miner
Zap The Log Mega Knight
Lumberjack
Zap Guards The Log Ram Rider
Ram Rider
Zap The Log Lumberjack
Mega Knight
Zap The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Ram Rider
Lumberjack Zap The Log Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight
Lumberjack Guards Ram Rider Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Guards Lumberjack Mega Knight
Ram Rider Zap
Zap The Log Ram Rider Mega Knight
Lumberjack
Guards Miner Lumberjack Mega Knight
Guards Zap The Log Lumberjack Ram Rider Mega Knight
Zap Ram Rider
Lumberjack Mega Knight Zap Guards The Log Ram Rider
Mega Knight Zap Guards The Log Lumberjack
Lumberjack Ram Rider Mega Knight
Zap The Log Lumberjack Ram Rider Mega Knight
Mega Knight Lumberjack
Mega Knight Zap Guards The Log Lumberjack Ram Rider
Zap The Log Guards Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Mega Knight Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap
Zap The Log Miner Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap The Log Ram Rider
Guards Lumberjack Mega Knight Zap The Log Ram Rider
Guards Lumberjack Ram Rider Mega Knight
Zap Ram Rider
Guards Lumberjack Ram Rider
Mega Knight Lumberjack
Zap Mega Knight The Log
Guards
Mega Knight Guards Lumberjack
Mega Knight Zap Guards The Log
Mega Knight Guards Lumberjack Ram Rider
Mega Knight
Guards Zap The Log Lumberjack
Mega Knight Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log Miner Ram Rider
The Log Miner
Guards The Log
Zap The Log Mega Knight
Zap Ram Rider
The Log
The Log Zap Ram Rider
The Log Miner Zap Ram Rider
Guards Lumberjack
Miner Zap The Log Ram Rider
Zap
The Log Miner
Zap The Log
Zap The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap The Log Miner Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Miner Zap Ram Rider
Zap The Log Miner Ram Rider Mega Knight
Miner Zap The Log
Zap
Zap Guards
Zap The Log Miner Mega Knight
Zap
Mega Knight
The Log
Zap Guards
Zap Ram Rider
The Log
Miner Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap Guards The Log
Zap
Zap The Log Miner Mega Knight

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