My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Three Musketeers Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Musketeer Three Musketeers Baby Dragon Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Elite Barbarians Musketeer Three Musketeers Lumberjack
The Log
Elite Barbarians Musketeer Three Musketeers Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer Three Musketeers Baby Dragon Lumberjack
Fireball
Elite Barbarians Musketeer Three Musketeers Baby Dragon Lumberjack
Poison
Musketeer Three Musketeers
Lightning
Elite Barbarians Musketeer Three Musketeers Baby Dragon Lumberjack
Rocket
Elite Barbarians Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Musketeer Baby Dragon Poison Lumberjack Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Musketeer Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Musketeer Three Musketeers Baby Dragon Poison Lumberjack
Elite Barbarians
Zap Rage Three Musketeers Lumberjack
Musketeer
Zap Baby Dragon Lumberjack
Three Musketeers
Zap Elite Barbarians Rage
Rage
Elite Barbarians Three Musketeers
Baby Dragon
Zap Musketeer Poison Lumberjack
Poison
Zap Baby Dragon
Lumberjack
Zap Elite Barbarians Musketeer Baby Dragon

Defense Synergies 1 8

Zap
Elite Barbarians Musketeer Three Musketeers Baby Dragon Poison Lumberjack
Elite Barbarians
Zap
Musketeer
Lumberjack Zap Baby Dragon
Three Musketeers
Zap
Rage
Baby Dragon
Zap Musketeer Lumberjack
Poison
Zap
Lumberjack
Musketeer Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Elite Barbarians Lumberjack Zap Musketeer Three Musketeers
Three Musketeers Lumberjack Elite Barbarians Musketeer
Elite Barbarians Three Musketeers Lumberjack Musketeer
Elite Barbarians Poison Lumberjack
Zap Musketeer Baby Dragon Lumberjack
Musketeer Three Musketeers Zap Baby Dragon Poison
Zap Musketeer Baby Dragon Poison
Three Musketeers Elite Barbarians Musketeer Lumberjack
Elite Barbarians Musketeer Lumberjack
Poison Zap Musketeer Baby Dragon Lumberjack
Musketeer Three Musketeers Zap Baby Dragon Poison
Lumberjack Zap Elite Barbarians Musketeer Three Musketeers
Three Musketeers Zap Baby Dragon Poison Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Zap Elite Barbarians Three Musketeers Lumberjack
Three Musketeers Elite Barbarians Musketeer Poison Lumberjack
Zap Elite Barbarians Musketeer Three Musketeers Baby Dragon Lumberjack
Zap Baby Dragon Poison Musketeer Lumberjack
Elite Barbarians Musketeer Three Musketeers Lumberjack
Elite Barbarians Musketeer Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians
Poison Zap Elite Barbarians Musketeer Baby Dragon Lumberjack
Lumberjack Zap Elite Barbarians Musketeer
Lumberjack Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Three Musketeers Lumberjack
Poison Zap Musketeer Three Musketeers Baby Dragon
Elite Barbarians Musketeer Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Baby Dragon Poison
Musketeer Three Musketeers
Elite Barbarians Musketeer Lumberjack
Zap Elite Barbarians Poison
Elite Barbarians Three Musketeers Lumberjack
Musketeer Three Musketeers Baby Dragon
Elite Barbarians Zap Musketeer Three Musketeers Baby Dragon Poison Lumberjack
Poison Zap Elite Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon
Poison Zap Musketeer Baby Dragon
Baby Dragon Poison
Musketeer Poison
Poison Zap Baby Dragon
Poison Zap Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Elite Barbarians Musketeer Three Musketeers Poison Lumberjack
Poison Zap Musketeer
Poison Zap Musketeer Baby Dragon
Poison Elite Barbarians Musketeer Three Musketeers Baby Dragon
Musketeer Baby Dragon Poison
Zap Elite Barbarians Musketeer Baby Dragon Poison
Zap Musketeer Three Musketeers Baby Dragon Poison
Musketeer Three Musketeers Baby Dragon Poison
Three Musketeers Poison
Zap Musketeer Three Musketeers Baby Dragon Poison
Zap Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Musketeer
Zap Musketeer Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Poison
Poison Zap Musketeer Baby Dragon
Elite Barbarians Poison Zap Musketeer Baby Dragon
Zap Musketeer Poison
Elite Barbarians
Poison Zap Musketeer
Zap Poison
Poison
Zap Musketeer
Poison Zap Musketeer Three Musketeers Baby Dragon
Poison Musketeer Three Musketeers Baby Dragon Lumberjack
Zap Musketeer Baby Dragon Poison
Zap Poison
Elite Barbarians Musketeer Three Musketeers
Zap Elite Barbarians Musketeer Baby Dragon Poison
Zap Musketeer Poison
Poison Zap Musketeer Baby Dragon

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