Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Goblin Giant Princess Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Goblin Giant Princess Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Miner Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Miner
Giant Snowball Baby Dragon Miner Princess Lumberjack
Zap Goblin Giant Princess
Barbarian Barrel Valkyrie Princess Lumberjack
The Log Princess Lumberjack
Earthquake
Arrows Princess
Royal Delivery Valkyrie Baby Dragon Miner Princess Lumberjack
Fireball Baby Dragon Princess Lumberjack
Poison Princess
Lightning Valkyrie Baby Dragon Lumberjack
Rocket Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Princess

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Princess Fireball Valkyrie Baby Dragon Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Miner Princess Fireball

Synergies   2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + Goblin Giant Princess Miner
Valkyrie +
Rage + Lumberjack
Baby Dragon + Lumberjack Miner
+ Fireball
+ Baby Dragon Fireball Lumberjack
+ Fireball
+ Baby Dragon Rage Miner

Counters   41 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Fireball Valkyrie Princess
Valkyrie Fireball Princess Baby Dragon Goblin Giant
Valkyrie Princess Fireball Lumberjack Baby Dragon
Fireball Princess Miner Baby Dragon
Goblin Giant Miner Fireball Baby Dragon Lumberjack Valkyrie
Fireball Baby Dragon
Baby Dragon Princess Valkyrie Fireball
Baby Dragon Princess Fireball
Valkyrie Princess Fireball Lumberjack Baby Dragon
Lumberjack
Valkyrie
Baby Dragon Valkyrie
Princess Fireball Baby Dragon
Valkyrie Baby Dragon Fireball Princess Miner
Lumberjack Valkyrie
Lumberjack Valkyrie Miner
Baby Dragon Lumberjack Fireball Miner Valkyrie Princess
Lumberjack
Baby Dragon Princess Valkyrie
Lumberjack Valkyrie Fireball
Princess Baby Dragon Goblin Giant Fireball Miner
Fireball Princess Baby Dragon
Baby Dragon Fireball Princess
Fireball Baby Dragon Valkyrie Princess
Lumberjack
Fireball
Valkyrie Lumberjack
Princess Fireball Goblin Giant Miner
Fireball Princess Miner
Princess Fireball Baby Dragon Lumberjack Miner Valkyrie
Fireball Valkyrie Princess Baby Dragon
Miner Fireball
Valkyrie Princess Baby Dragon Fireball Goblin Giant
Fireball Valkyrie Princess
Fireball Lumberjack Baby Dragon Valkyrie
Princess Valkyrie Fireball Baby Dragon
Fireball Princess Lumberjack Baby Dragon Valkyrie
Baby Dragon Valkyrie Princess Lumberjack
Fireball Princess Baby Dragon
Baby Dragon Princess
Fireball Valkyrie Princess
Valkyrie Miner Lumberjack
Valkyrie
Valkyrie Princess Lumberjack Baby Dragon Fireball
Fireball Princess
Baby Dragon Miner
Valkyrie Goblin Giant
Baby Dragon Fireball
Miner Valkyrie Lumberjack Princess
Valkyrie
Goblin Giant Miner Valkyrie
Lumberjack Valkyrie
Goblin Giant
Lumberjack
Lumberjack Valkyrie
Miner Fireball Princess Lumberjack Valkyrie Baby Dragon
Lumberjack Valkyrie
Baby Dragon Valkyrie Lumberjack
Lumberjack Valkyrie
Fireball Baby Dragon Lumberjack Valkyrie
Fireball Valkyrie Lumberjack Baby Dragon Princess
Princess Baby Dragon Fireball
Valkyrie Lumberjack Fireball
Valkyrie Baby Dragon Lumberjack Princess Fireball
Lumberjack
Lumberjack Valkyrie Princess Baby Dragon
Princess Valkyrie Lumberjack Miner Baby Dragon
Fireball Princess Baby Dragon
Valkyrie Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon Princess Valkyrie Goblin Giant Fireball
Baby Dragon
Lumberjack Princess Baby Dragon Valkyrie
Princess Baby Dragon Valkyrie Lumberjack
Princess Baby Dragon Goblin Giant Fireball
Princess Baby Dragon Valkyrie
Princess Fireball Valkyrie Lumberjack Baby Dragon
Lumberjack Valkyrie Miner Baby Dragon Princess
Baby Dragon Goblin Giant Fireball Princess
Fireball Baby Dragon Princess
Valkyrie
Princess
Lumberjack
Fireball Baby Dragon Princess
Valkyrie Princess Fireball Rage