My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Minions Clone Witch Lumberjack
Zap
Minions Clone Witch
Barbarian Barrel
Clone Witch Lumberjack
The Log
Clone Witch Lumberjack
Earthquake
Elixir Collector Clone Witch
Arrows
Minions Clone Witch
Royal Delivery
Minions Clone Witch Lumberjack
Fireball
Minions Elixir Collector Clone Witch Lumberjack
Poison
Minions Elixir Collector Clone Witch
Lightning
Elixir Collector Witch Lumberjack
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Clone Poison Lumberjack Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Clone Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Poison Witch Golem Lumberjack
Minions
Zap Clone Golem Lumberjack
Elixir Collector
Clone
Golem Minions Witch Lumberjack
Poison
Golem Zap
Witch
Zap Clone Golem Lumberjack
Golem
Clone Poison Zap Minions Witch Lumberjack
Lumberjack
Zap Minions Clone Witch Golem

Defense Synergies 0 6

Zap
Minions Poison Witch Lumberjack
Minions
Zap Lumberjack
Elixir Collector
Clone
Poison
Zap
Witch
Zap Lumberjack
Golem
Lumberjack
Zap Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Lumberjack Zap Minions Witch
Witch Lumberjack Minions
Witch Lumberjack Minions
Poison Lumberjack
Zap Minions Lumberjack
Minions Zap Poison Witch
Zap Poison
Witch Minions Lumberjack
Lumberjack
Minions Poison Witch Zap Lumberjack
Minions Zap Poison Witch
Lumberjack Zap Minions Witch
Zap Minions Poison Witch Lumberjack
Lumberjack
Zap Lumberjack
Minions Poison Witch Lumberjack
Zap Minions Witch Lumberjack
Zap Poison Witch Minions Lumberjack
Lumberjack
Minions Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Poison Zap Lumberjack
Lumberjack Zap Minions Witch
Lumberjack Zap
Witch Lumberjack
Poison Zap Minions Witch
Minions Witch Lumberjack
Lumberjack
Zap Minions Poison Witch
Witch
Minions Witch Lumberjack
Zap Poison
Witch Lumberjack
Witch
Witch Zap Minions Poison Lumberjack
Minions Poison Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Zap Minions Witch
Poison Witch
Poison Zap
Poison Zap
Minions Poison Lumberjack
Poison Zap
Poison Zap
Poison
Minions Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Minions
Zap Poison
Zap Poison Witch
Minions Poison
Poison
Zap Poison
Zap Poison Witch
Witch
Poison Zap Witch
Zap Poison Witch
Poison Zap
Poison Zap Witch
Zap Minions Poison Witch
Poison Zap
Zap Poison
Poison
Zap Minions Witch
Poison Zap Witch
Poison Lumberjack
Zap Poison
Zap Poison
Zap Minions Poison Witch
Zap Poison Witch
Poison Zap Witch

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