My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Elixir Collector Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Lumberjack
Zap
Prince
Barbarian Barrel
Valkyrie Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Valkyrie Wizard Prince Lumberjack
Fireball
Wizard Elixir Collector Lumberjack
Poison
Wizard Elixir Collector
Lightning
Valkyrie Wizard Elixir Collector Prince Lumberjack
Rocket
Valkyrie Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Elixir Collector Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Lumberjack Giant Wizard Prince Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Lumberjack Giant

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Prince Lumberjack
Valkyrie
Prince Lumberjack Giant Wizard
Giant
Arrows Prince Valkyrie Wizard Rocket Lumberjack
Wizard
Valkyrie Giant Prince Lumberjack
Rocket
Giant
Elixir Collector
Prince
Valkyrie Giant Arrows Wizard Lumberjack
Lumberjack
Valkyrie Arrows Giant Wizard Prince

Defense Synergies 0 8

Arrows
Valkyrie Prince Lumberjack
Valkyrie
Arrows Wizard Prince Lumberjack
Giant
Wizard
Valkyrie Prince Lumberjack
Rocket
Elixir Collector
Prince
Arrows Valkyrie Wizard
Lumberjack
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Lumberjack Valkyrie Prince
Rocket Prince Lumberjack Valkyrie
Prince Lumberjack Valkyrie
Arrows Valkyrie Rocket Prince Lumberjack
Arrows Valkyrie Lumberjack
Rocket Arrows Wizard
Rocket Arrows Valkyrie
Prince Lumberjack
Valkyrie Prince Lumberjack
Valkyrie Arrows Wizard Lumberjack
Arrows Wizard
Prince Lumberjack Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Prince Lumberjack
Prince Lumberjack
Rocket Prince Lumberjack
Wizard Arrows Valkyrie Prince Lumberjack
Arrows Valkyrie Wizard Prince Lumberjack
Arrows Valkyrie Wizard Lumberjack
Prince Lumberjack
Valkyrie Wizard Arrows Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Prince
Arrows Valkyrie Wizard Rocket Prince Lumberjack
Lumberjack Valkyrie Rocket Prince
Valkyrie Rocket Prince Lumberjack
Valkyrie Prince Lumberjack
Arrows Wizard Rocket
Rocket Prince Valkyrie Lumberjack
Valkyrie Prince Lumberjack
Rocket Valkyrie Prince
Valkyrie Prince Lumberjack
Rocket Arrows Valkyrie Prince
Rocket Prince Valkyrie Wizard Lumberjack
Wizard Valkyrie
Valkyrie Rocket Prince Lumberjack
Arrows Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket Prince
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Prince Lumberjack
Rocket Arrows Valkyrie Wizard Prince
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Valkyrie Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Rocket Arrows
Arrows Wizard
Rocket Wizard
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket Prince Lumberjack
Arrows Wizard
Rocket Arrows
Prince
Rocket
Rocket
Rocket Prince

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