My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Miner
Giant Snowball
Minion Horde Three Musketeers Miner Lumberjack
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Three Musketeers Royal Ghost Lumberjack
The Log
Three Musketeers Lumberjack
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Three Musketeers Miner Royal Ghost Lumberjack
Fireball
Minion Horde Elixir Collector Three Musketeers Lumberjack
Poison
Minion Horde Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Lumberjack
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Fireball Lumberjack Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Royal Ghost Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Lumberjack
Fireball
The Log Miner
Elixir Collector
Three Musketeers
The Log Miner Royal Ghost
The Log
Fireball Three Musketeers Miner Lumberjack
Miner
Minion Horde Fireball Three Musketeers The Log Royal Ghost Lumberjack
Royal Ghost
Three Musketeers Miner Lumberjack
Lumberjack
Minion Horde The Log Miner Royal Ghost

Defense Synergies 1 7

Minion Horde
The Log
Fireball
The Log Miner Lumberjack
Elixir Collector
Three Musketeers
The Log
The Log
Fireball Minion Horde Three Musketeers Miner Royal Ghost Lumberjack
Miner
Fireball The Log
Royal Ghost
The Log
Lumberjack
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log
Minion Horde Lumberjack Three Musketeers The Log
Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers Lumberjack
Fireball The Log Lumberjack
Fireball The Log Royal Ghost Lumberjack
Minion Horde Three Musketeers Fireball
Fireball The Log
Minion Horde Three Musketeers Lumberjack
Minion Horde Miner Royal Ghost Lumberjack
Minion Horde Fireball The Log Royal Ghost Lumberjack
Minion Horde Three Musketeers Fireball
Minion Horde Lumberjack Fireball Three Musketeers The Log
Fireball Three Musketeers Minion Horde The Log Royal Ghost Lumberjack
Minion Horde Three Musketeers Lumberjack
Minion Horde Fireball Three Musketeers The Log Lumberjack
Minion Horde Three Musketeers Fireball Lumberjack
Fireball Minion Horde Three Musketeers The Log Royal Ghost Lumberjack
The Log Fireball Royal Ghost Lumberjack
Three Musketeers Lumberjack
Royal Ghost Minion Horde Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Royal Ghost
Fireball The Log Miner Royal Ghost Lumberjack
Lumberjack Minion Horde The Log
Lumberjack Minion Horde Fireball The Log
Minion Horde Three Musketeers Lumberjack
Fireball Minion Horde Three Musketeers
Minion Horde Fireball Lumberjack
Minion Horde Lumberjack
Minion Horde Fireball The Log
Minion Horde Three Musketeers
Minion Horde Lumberjack
Fireball The Log
Minion Horde Fireball Three Musketeers Lumberjack
Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers The Log Lumberjack
Minion Horde Fireball The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log Royal Ghost
Fireball The Log Miner Royal Ghost
Minion Horde Fireball The Log Miner
Fireball The Log
Fireball Minion Horde The Log
Fireball Minion Horde
Minion Horde The Log
Fireball The Log
Fireball The Log Miner
Minion Horde Fireball Three Musketeers Lumberjack
Miner Minion Horde Fireball The Log
Fireball
Fireball Three Musketeers The Log Miner
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Three Musketeers The Log
Minion Horde Fireball Three Musketeers The Log
Fireball Three Musketeers
Minion Horde
Fireball Three Musketeers The Log
Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball
Minion Horde
Fireball The Log Miner Royal Ghost
Fireball The Log Miner
Fireball Miner The Log
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log Miner
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Fireball
Fireball Three Musketeers
The Log Fireball
Fireball Miner Minion Horde Three Musketeers Lumberjack
The Log Fireball
Fireball
Minion Horde Three Musketeers
Minion Horde Fireball The Log
Fireball
Fireball The Log Miner Royal Ghost

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