My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Ram Rider
Giant Snowball
Princess Fisherman Lumberjack Ram Rider
Zap
Princess Bandit Fisherman Ram Rider
Barbarian Barrel
Princess Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack
The Log
Princess Bandit Fisherman Lumberjack Ram Rider
Earthquake
Arrows
Princess
Royal Delivery
Princess Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Fireball
Princess Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Poison
Princess Ice Wizard Fisherman Electro Wizard Magic Archer
Lightning
Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Princess Ice Wizard Bandit Fisherman

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Princess
Ice Wizard
Bandit Fisherman Lumberjack Ram Rider
Bandit
Ice Wizard Electro Wizard Magic Archer Lumberjack Ram Rider
Fisherman
Ice Wizard Ram Rider
Electro Wizard
Bandit Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Bandit Electro Wizard Lumberjack
Lumberjack
Ice Wizard Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Ice Wizard Bandit Fisherman Electro Wizard Lumberjack

Defense Synergies 0 18

Princess
Ice Wizard Bandit
Ice Wizard
Princess Bandit Fisherman Lumberjack
Bandit
Princess Ice Wizard Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Fisherman
Ice Wizard Bandit Magic Archer Ram Rider
Electro Wizard
Bandit Magic Archer Lumberjack Ram Rider
Magic Archer
Bandit Fisherman Electro Wizard Lumberjack Ram Rider
Lumberjack
Ice Wizard Bandit Electro Wizard Magic Archer Ram Rider
Ram Rider
Bandit Fisherman Electro Wizard Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Ram Rider
Lumberjack Ice Wizard Bandit Fisherman Electro Wizard Ram Rider
Fisherman Lumberjack Ram Rider Ice Wizard Bandit Electro Wizard
Lumberjack Ice Wizard Bandit Fisherman Electro Wizard Ram Rider
Princess Lumberjack
Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Ram Rider Princess Ice Wizard Magic Archer
Bandit Electro Wizard Magic Archer Ram Rider
Princess Ice Wizard Fisherman Lumberjack
Ice Wizard Bandit Fisherman Electro Wizard Lumberjack
Ice Wizard Electro Wizard Princess Bandit Fisherman Magic Archer Lumberjack Ram Rider
Princess Ice Wizard Electro Wizard Magic Archer Ram Rider
Lumberjack Ice Wizard Bandit Electro Wizard Ram Rider
Princess Electro Wizard Magic Archer Lumberjack
Bandit Electro Wizard Lumberjack Ram Rider
Bandit Fisherman Electro Wizard Lumberjack Ram Rider
Fisherman Electro Wizard Lumberjack
Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Princess Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Fisherman Electro Wizard Lumberjack Ram Rider
Bandit Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Fisherman Electro Wizard
Bandit Electro Wizard Fisherman Magic Archer Lumberjack
Bandit Lumberjack Fisherman Electro Wizard Ram Rider
Lumberjack Bandit Fisherman Electro Wizard Ram Rider
Bandit Fisherman Lumberjack Ram Rider
Princess Ice Wizard Electro Wizard Magic Archer Ram Rider
Ice Wizard Bandit Electro Wizard Lumberjack Ram Rider
Fisherman Lumberjack
Electro Wizard Bandit Magic Archer
Lumberjack
Electro Wizard
Bandit Lumberjack Ram Rider
Princess Magic Archer
Electro Wizard Fisherman Magic Archer Lumberjack
Princess Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Bandit
Princess Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer
Magic Archer
Princess Ice Wizard Magic Archer Ram Rider
Princess Magic Archer
Princess Ice Wizard Magic Archer Ram Rider
Bandit Fisherman Ram Rider
Fisherman Electro Wizard Lumberjack
Princess Bandit Fisherman Electro Wizard Magic Archer Ram Rider
Princess Magic Archer
Princess Bandit Fisherman Magic Archer
Princess Bandit Fisherman Magic Archer
Princess Fisherman Magic Archer
Princess Bandit Magic Archer
Magic Archer Princess Bandit
Fisherman
Princess Bandit Fisherman Electro Wizard Magic Archer
Princess Magic Archer
Magic Archer
Princess
Fisherman
Princess Ice Wizard Magic Archer
Fisherman
Princess Ice Wizard Bandit Fisherman Electro Wizard Magic Archer Ram Rider
Princess Bandit Fisherman Magic Archer Ram Rider
Bandit Fisherman Magic Archer
Princess Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Bandit Magic Archer
Princess Electro Wizard Magic Archer
Princess Magic Archer
Electro Wizard Princess Bandit Magic Archer
Princess Ice Wizard Electro Wizard Magic Archer Ram Rider
Princess Electro Wizard Magic Archer Lumberjack
Princess Magic Archer
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Princess Bandit Electro Wizard Magic Archer

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