My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Golem Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Prince Princess Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Ice Golem Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Princess Inferno Dragon Lumberjack
Zap
Fire Spirit Goblin Gang Prince Princess Inferno Dragon
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Princess Lumberjack
The Log
Fire Spirit Ice Spirit Goblin Gang Prince Princess Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Ice Spirit Goblin Gang Princess
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Prince Princess Inferno Dragon Lumberjack
Fireball
Goblin Gang Princess Inferno Dragon Lumberjack
Poison
Goblin Gang Princess
Lightning
Ice Golem Prince Inferno Dragon Lumberjack
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Ice Golem Goblin Gang Princess Inferno Dragon Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Ice Golem Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Prince Inferno Dragon Lumberjack
Ice Spirit
Prince Princess Inferno Dragon Lumberjack
Goblin Gang
Ice Golem Prince Princess
Ice Golem
Goblin Gang Prince Lumberjack Fire Spirit
Prince
Ice Golem Fire Spirit Ice Spirit Goblin Gang Princess Lumberjack
Princess
Ice Spirit Goblin Gang Prince
Inferno Dragon
Fire Spirit Ice Spirit
Lumberjack
Ice Golem Fire Spirit Ice Spirit Prince

Defense Synergies 1 15

Fire Spirit
Ice Spirit Ice Golem
Ice Spirit
Goblin Gang Fire Spirit Ice Golem Prince Princess Inferno Dragon Lumberjack
Goblin Gang
Ice Spirit Ice Golem Prince Princess Inferno Dragon Lumberjack
Ice Golem
Fire Spirit Ice Spirit Goblin Gang Princess Inferno Dragon Lumberjack
Prince
Ice Spirit Goblin Gang
Princess
Ice Spirit Goblin Gang Ice Golem
Inferno Dragon
Ice Spirit Goblin Gang Ice Golem
Lumberjack
Ice Spirit Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Inferno Dragon Lumberjack Ice Spirit Goblin Gang Prince
Goblin Gang Prince Lumberjack Fire Spirit Inferno Dragon
Prince Inferno Dragon Lumberjack Goblin Gang
Prince Princess Lumberjack
Goblin Gang Fire Spirit Lumberjack
Inferno Dragon Fire Spirit Ice Spirit Goblin Gang Princess
Ice Golem
Inferno Dragon Goblin Gang Prince Princess Lumberjack
Goblin Gang Fire Spirit Ice Spirit Ice Golem Prince Lumberjack
Goblin Gang Ice Golem Princess Lumberjack
Inferno Dragon Goblin Gang Princess
Prince Lumberjack Fire Spirit Ice Spirit Goblin Gang
Fire Spirit Ice Spirit Goblin Gang Prince Princess Lumberjack
Inferno Dragon Goblin Gang Prince Lumberjack
Ice Spirit Goblin Gang Prince Inferno Dragon Lumberjack
Goblin Gang Prince Lumberjack
Fire Spirit Ice Spirit Goblin Gang Prince Lumberjack
Fire Spirit Ice Spirit Ice Golem Princess Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Goblin Gang Fire Spirit Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Ice Golem Prince
Goblin Gang Ice Golem Prince Inferno Dragon Lumberjack
Goblin Gang Lumberjack Ice Spirit Ice Golem Prince
Goblin Gang Prince Lumberjack Ice Golem
Goblin Gang Prince Inferno Dragon Lumberjack
Fire Spirit Ice Spirit Goblin Gang Ice Golem Princess
Goblin Gang Prince Ice Golem Lumberjack
Prince Inferno Dragon Lumberjack
Ice Spirit Ice Golem Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Prince Lumberjack
Prince
Prince Goblin Gang Ice Golem Lumberjack
Princess
Goblin Gang Ice Spirit Ice Golem Prince Inferno Dragon Lumberjack
Ice Golem Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem
Princess
Ice Golem Prince
Fire Spirit
Fire Spirit Ice Spirit Ice Golem Princess
Fire Spirit Princess
Fire Spirit Ice Spirit Ice Golem Princess
Fire Spirit Goblin Gang Prince Lumberjack
Prince Princess
Fire Spirit Princess
Fire Spirit Ice Golem Princess
Princess
Princess Ice Golem Prince
Princess
Princess
Fire Spirit Prince Princess
Fire Spirit Princess
Prince
Princess
Prince
Ice Golem Fire Spirit Ice Spirit Princess
Inferno Dragon
Princess
Prince Princess
Fire Spirit Ice Golem Princess
Ice Spirit
Ice Spirit Princess
Prince
Princess
Fire Spirit Ice Spirit Goblin Gang Prince Princess
Fire Spirit Princess
Goblin Gang Prince Princess Lumberjack
Ice Golem Princess
Prince
Ice Spirit Goblin Gang Princess
Princess
Prince Princess

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