My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Giant Skeleton Ice Wizard Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Prince Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Giant Skeleton Ice Wizard Bandit Lumberjack
The Log
Prince Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Prince Giant Skeleton Ice Wizard Bandit Inferno Dragon Lumberjack
Fireball
Ice Wizard Bandit Inferno Dragon Lumberjack
Poison
Ice Wizard
Lightning
Valkyrie Prince Ice Wizard Bandit Inferno Dragon Lumberjack
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Giant Skeleton Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Bandit Valkyrie Inferno Dragon Lumberjack Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Bandit Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton Bandit Lumberjack
Valkyrie
Prince Lumberjack Giant Skeleton Bandit
Prince
Valkyrie Arrows Ice Wizard Lumberjack
Giant Skeleton
Arrows Valkyrie Ice Wizard Bandit Lumberjack
Ice Wizard
Prince Giant Skeleton Bandit Lumberjack
Bandit
Arrows Valkyrie Giant Skeleton Ice Wizard Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Prince Giant Skeleton Ice Wizard Bandit

Defense Synergies 0 17

Arrows
Valkyrie Prince Giant Skeleton Ice Wizard Bandit Lumberjack
Valkyrie
Arrows Prince Ice Wizard Bandit Lumberjack
Prince
Arrows Valkyrie Ice Wizard
Giant Skeleton
Arrows Ice Wizard Lumberjack
Ice Wizard
Arrows Valkyrie Prince Giant Skeleton Bandit Inferno Dragon Lumberjack
Bandit
Arrows Valkyrie Ice Wizard Lumberjack
Inferno Dragon
Ice Wizard
Lumberjack
Arrows Valkyrie Giant Skeleton Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Lumberjack Valkyrie Prince Ice Wizard Bandit
Prince Lumberjack Valkyrie Giant Skeleton Ice Wizard Bandit Inferno Dragon
Prince Inferno Dragon Lumberjack Valkyrie Ice Wizard Bandit
Arrows Valkyrie Prince Giant Skeleton Lumberjack
Arrows Valkyrie Ice Wizard Bandit Lumberjack
Inferno Dragon Arrows Ice Wizard
Arrows Valkyrie Giant Skeleton Bandit
Inferno Dragon Prince Ice Wizard Lumberjack
Valkyrie Prince Giant Skeleton Ice Wizard Bandit Lumberjack
Valkyrie Ice Wizard Arrows Giant Skeleton Bandit Lumberjack
Arrows Inferno Dragon Ice Wizard
Prince Lumberjack Valkyrie Giant Skeleton Ice Wizard Bandit
Valkyrie Arrows Prince Lumberjack
Inferno Dragon Prince Bandit Lumberjack
Prince Bandit Inferno Dragon Lumberjack
Arrows Valkyrie Prince Lumberjack
Arrows Valkyrie Prince Ice Wizard Bandit Lumberjack
Arrows Valkyrie Giant Skeleton Ice Wizard Bandit Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Valkyrie Arrows Prince Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Prince Giant Skeleton Bandit
Bandit Arrows Valkyrie Prince Inferno Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Valkyrie Prince
Valkyrie Prince Giant Skeleton Lumberjack Bandit
Giant Skeleton Valkyrie Prince Bandit Inferno Dragon Lumberjack
Arrows Ice Wizard
Prince Valkyrie Giant Skeleton Ice Wizard Bandit Lumberjack
Giant Skeleton Valkyrie Prince Inferno Dragon Lumberjack
Giant Skeleton Valkyrie Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Prince Giant Skeleton Lumberjack
Arrows Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Valkyrie Bandit Lumberjack
Valkyrie
Valkyrie Prince Giant Skeleton Inferno Dragon Lumberjack
Arrows Valkyrie Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton Bandit
Arrows Ice Wizard Bandit
Arrows Giant Skeleton Bandit
Arrows Valkyrie Prince Giant Skeleton
Arrows Valkyrie
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Bandit
Prince Lumberjack
Arrows Valkyrie Prince Bandit
Arrows
Bandit
Arrows Bandit
Arrows Prince
Arrows Bandit
Arrows Bandit
Arrows
Arrows Prince Bandit
Arrows Valkyrie
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Valkyrie Ice Wizard
Inferno Dragon
Arrows Ice Wizard Bandit
Arrows Prince Bandit
Arrows Bandit
Arrows Ice Wizard
Arrows Bandit
Arrows
Prince Giant Skeleton
Arrows
Prince Bandit
Arrows Ice Wizard
Arrows
Valkyrie Prince Lumberjack
Arrows
Arrows Giant Skeleton
Prince
Giant Skeleton
Prince Giant Skeleton Bandit

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