My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Knight Wizard Skeleton Army Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Prince Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Lumberjack
Poison
Minion Horde Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Wizard Prince Lumberjack
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Mini P.E.K.K.A Lumberjack Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Prince Lumberjack
Knight
Arrows Minion Horde Wizard Prince Lumberjack
Minion Horde
Knight Prince Lumberjack
Mini P.E.K.K.A
Arrows Wizard Lumberjack
Wizard
Knight Mini P.E.K.K.A Prince Lumberjack
Skeleton Army
Prince
Arrows Knight Minion Horde Wizard Lumberjack
Lumberjack
Arrows Knight Minion Horde Mini P.E.K.K.A Wizard Prince

Defense Synergies 0 16

Arrows
Knight Mini P.E.K.K.A Prince Lumberjack
Knight
Arrows Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Lumberjack
Minion Horde
Knight
Mini P.E.K.K.A
Arrows Knight Wizard Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Skeleton Army
Knight Mini P.E.K.K.A Wizard Prince Lumberjack
Prince
Arrows Wizard Skeleton Army
Lumberjack
Arrows Knight Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack Knight Prince
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack Knight
Arrows Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Arrows Skeleton Army Lumberjack
Minion Horde Arrows Wizard
Arrows
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Knight Skeleton Army Minion Horde Mini P.E.K.K.A Prince Lumberjack
Minion Horde Skeleton Army Arrows Knight Wizard Lumberjack
Arrows Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack Knight Wizard
Wizard Skeleton Army Arrows Minion Horde Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Knight Minion Horde Prince Lumberjack
Minion Horde Skeleton Army Mini P.E.K.K.A Prince Lumberjack
Minion Horde Wizard Arrows Knight Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Arrows Knight Minion Horde Wizard Skeleton Army Prince Lumberjack
Arrows Wizard Knight Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Wizard Skeleton Army Arrows Knight Minion Horde Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Lumberjack Prince
Arrows Knight Mini P.E.K.K.A Wizard Prince Lumberjack
Skeleton Army Lumberjack Knight Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Knight Minion Horde
Knight Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Arrows Wizard Minion Horde
Mini P.E.K.K.A Skeleton Army Prince Knight Minion Horde Lumberjack
Mini P.E.K.K.A Knight Minion Horde Skeleton Army Prince Lumberjack
Minion Horde Knight Mini P.E.K.K.A Skeleton Army Prince
Minion Horde Skeleton Army
Knight Minion Horde Mini P.E.K.K.A Prince Lumberjack
Skeleton Army Arrows Prince
Mini P.E.K.K.A Skeleton Army Prince Knight Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Skeleton Army Knight Minion Horde Mini P.E.K.K.A Prince Lumberjack
Arrows Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight Prince
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Mini P.E.K.K.A Prince Lumberjack
Arrows Knight Minion Horde Wizard Prince
Arrows Wizard
Knight
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Minion Horde Prince
Arrows Wizard
Prince
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Prince
Arrows Wizard
Minion Horde Skeleton Army Prince
Arrows Wizard
Arrows
Knight Minion Horde Mini P.E.K.K.A Wizard Prince Lumberjack
Arrows Wizard
Arrows
Minion Horde Prince
Minion Horde
Prince

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