My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Bandit Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Bandit Inferno Dragon Lumberjack
Fireball
Baby Dragon Bandit Inferno Dragon Lumberjack
Poison
Lightning
Baby Dragon Bandit Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Bandit Baby Dragon Inferno Dragon Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Bandit Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Baby Dragon Bandit Lumberjack Mega Knight
Rage
Baby Dragon
Zap P.E.K.K.A Bandit Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A
Zap Baby Dragon Lumberjack
Bandit
Zap Baby Dragon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Lumberjack
Zap Baby Dragon P.E.K.K.A Bandit Mega Knight
Mega Knight
Inferno Dragon Zap Baby Dragon Bandit Lumberjack

Defense Synergies 1 13

Zap
Mega Knight Baby Dragon P.E.K.K.A Bandit Inferno Dragon Lumberjack
Rage
Baby Dragon
Zap P.E.K.K.A Bandit Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A
Zap Baby Dragon
Bandit
Zap Baby Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Baby Dragon Mega Knight
Lumberjack
Zap Baby Dragon Bandit
Mega Knight
Zap Baby Dragon Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Inferno Dragon Lumberjack Zap Bandit Mega Knight
P.E.K.K.A Lumberjack Mega Knight Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Bandit Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Zap Baby Dragon Bandit Lumberjack Mega Knight
Inferno Dragon Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Bandit Lumberjack Mega Knight
Zap Baby Dragon Bandit Lumberjack Mega Knight
Inferno Dragon Zap Baby Dragon
P.E.K.K.A Lumberjack Mega Knight Zap Bandit
Mega Knight Zap Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Bandit Lumberjack Mega Knight
Zap P.E.K.K.A Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight P.E.K.K.A Lumberjack
Mega Knight Zap Baby Dragon Bandit Lumberjack
Zap Baby Dragon Bandit Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Baby Dragon P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap Baby Dragon Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Bandit Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight Zap Bandit
P.E.K.K.A Bandit Inferno Dragon Lumberjack Mega Knight
Zap Baby Dragon
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Zap P.E.K.K.A Mega Knight Baby Dragon Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Lumberjack
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Bandit Lumberjack
Baby Dragon Mega Knight
Zap Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Zap Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bandit
Lumberjack
Zap Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Zap Baby Dragon Bandit Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Inferno Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit Mega Knight
Zap Baby Dragon Bandit
Zap Baby Dragon
Zap
Zap Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Bandit
Zap Baby Dragon
Baby Dragon Lumberjack Mega Knight
Zap Baby Dragon
Zap
P.E.K.K.A Mega Knight
Zap Baby Dragon
Zap
Zap Baby Dragon Bandit Mega Knight

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