My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Barbarians Wizard Witch Lumberjack
The Log
Barbarians Hog Rider Witch Lumberjack
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Wizard Baby Dragon Witch P.E.K.K.A Lumberjack
Fireball
Barbarians Hog Rider Wizard Baby Dragon Witch Lumberjack
Poison
Barbarians Wizard Witch
Lightning
Wizard Baby Dragon Witch Lumberjack
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Baby Dragon Lumberjack Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Baby Dragon Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lumberjack
Barbarians
Hog Rider
Hog Rider
Arrows Barbarians Wizard Baby Dragon Witch Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
Baby Dragon
Hog Rider Witch P.E.K.K.A Lumberjack
Witch
Hog Rider Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Wizard Baby Dragon Witch Lumberjack
Lumberjack
Arrows Hog Rider Wizard Baby Dragon Witch P.E.K.K.A

Defense Synergies 0 9

Arrows
Barbarians P.E.K.K.A Lumberjack
Barbarians
Arrows
Hog Rider
Wizard
P.E.K.K.A Lumberjack
Baby Dragon
Witch P.E.K.K.A Lumberjack
Witch
Baby Dragon Lumberjack
P.E.K.K.A
Arrows Wizard Baby Dragon
Lumberjack
Arrows Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians P.E.K.K.A Lumberjack Witch
Barbarians Witch P.E.K.K.A Lumberjack
Barbarians Witch P.E.K.K.A Lumberjack
Arrows Barbarians P.E.K.K.A Lumberjack
Arrows Baby Dragon Lumberjack
Arrows Wizard Baby Dragon Witch
Arrows Barbarians Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A Lumberjack
Barbarians Lumberjack
Barbarians Witch Arrows Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon Witch
Barbarians P.E.K.K.A Lumberjack Wizard Witch
Wizard Arrows Barbarians Baby Dragon Witch P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Barbarians Wizard Arrows Witch P.E.K.K.A Lumberjack
Arrows Barbarians Wizard Baby Dragon Witch Lumberjack
Arrows Wizard Baby Dragon Witch Barbarians Lumberjack
Barbarians P.E.K.K.A Lumberjack
Wizard Arrows Barbarians Baby Dragon Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Witch P.E.K.K.A
Arrows Wizard Baby Dragon Lumberjack
Barbarians P.E.K.K.A Lumberjack Witch
P.E.K.K.A Lumberjack Barbarians
Barbarians P.E.K.K.A Witch Lumberjack
Arrows Wizard Baby Dragon Witch
P.E.K.K.A Barbarians Witch Lumberjack
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Barbarians Baby Dragon Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch Lumberjack
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Wizard Witch Lumberjack
Wizard Barbarians Baby Dragon Witch
Barbarians Witch Baby Dragon P.E.K.K.A Lumberjack
Arrows Barbarians Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Lumberjack
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Barbarians Witch
Arrows Wizard Baby Dragon Witch
Arrows
Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch

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