My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Lumberjack
Zap
Furnace
Barbarian Barrel
Valkyrie Furnace Wizard Lumberjack
The Log
Mini P.E.K.K.A Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Fireball
Furnace Wizard Lumberjack
Poison
Furnace Wizard
Lightning
Mini P.E.K.K.A Valkyrie Furnace Wizard Lumberjack
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mini P.E.K.K.A Valkyrie Furnace Lumberjack Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Valkyrie Furnace Wizard Mirror Lumberjack
Valkyrie
Lumberjack Mini P.E.K.K.A Furnace Wizard
Furnace
Mini P.E.K.K.A Valkyrie Mirror
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Mirror
Mirror
Arrows Mini P.E.K.K.A Furnace Rocket Lumberjack
Lumberjack
Valkyrie Arrows Mini P.E.K.K.A Wizard Mirror

Defense Synergies 2 15

Arrows
Mirror Mini P.E.K.K.A Valkyrie Furnace Lumberjack
Mini P.E.K.K.A
Arrows Valkyrie Furnace Wizard Mirror
Valkyrie
Arrows Mini P.E.K.K.A Furnace Wizard Mirror Lumberjack
Furnace
Mirror Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Mirror
Arrows Furnace Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Arrows Valkyrie Furnace Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Furnace
Mini P.E.K.K.A Furnace Rocket Lumberjack Valkyrie
Mini P.E.K.K.A Lumberjack Valkyrie Furnace
Arrows Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Arrows Valkyrie Furnace Lumberjack
Furnace Rocket Arrows Wizard
Rocket Arrows Valkyrie
Mini P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Arrows Furnace Wizard Lumberjack
Arrows Furnace Wizard
Mini P.E.K.K.A Furnace Lumberjack Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Mini P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Furnace Lumberjack
Rocket Mini P.E.K.K.A Furnace Lumberjack
Wizard Arrows Mini P.E.K.K.A Valkyrie Furnace Lumberjack
Arrows Valkyrie Furnace Wizard Lumberjack
Arrows Valkyrie Furnace Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Arrows Mini P.E.K.K.A Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Furnace
Arrows Mini P.E.K.K.A Valkyrie Wizard Rocket Lumberjack
Lumberjack Mini P.E.K.K.A Valkyrie Furnace Rocket
Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Furnace Wizard Rocket
Mini P.E.K.K.A Rocket Valkyrie Furnace Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket Arrows Valkyrie
Mini P.E.K.K.A Rocket Valkyrie Wizard Lumberjack
Wizard Valkyrie Furnace
Mini P.E.K.K.A Valkyrie Furnace Rocket Lumberjack
Arrows Valkyrie Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Wizard Rocket Arrows Valkyrie Furnace
Arrows Wizard Furnace Rocket
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Rocket Mini P.E.K.K.A Lumberjack
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows Furnace
Rocket Arrows Furnace Wizard
Arrows Furnace Wizard Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard
Rocket Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Valkyrie Furnace Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Furnace Wizard
Rocket Wizard
Mini P.E.K.K.A
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Rocket Lumberjack
Arrows Wizard
Rocket Arrows
Rocket
Rocket
Rocket

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