My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dark Prince Goblin Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner
Giant Snowball
Minions Miner Lumberjack
Zap
Minions Dark Prince Goblin Giant
Barbarian Barrel
Heal Spirit Dark Prince Magic Archer Lumberjack
The Log
Heal Spirit Dark Prince Lumberjack
Earthquake
Arrows
Minions Heal Spirit
Royal Delivery
Minions Heal Spirit Dark Prince Miner Magic Archer Lumberjack
Fireball
Minions Magic Archer Lumberjack
Poison
Minions Magic Archer
Lightning
Dark Prince Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Minions Royal Delivery Miner Dark Prince Magic Archer Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Minions Royal Delivery Miner

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Heal Spirit Dark Prince Goblin Giant Lumberjack
Royal Delivery
Heal Spirit
Minions Dark Prince Goblin Giant Lumberjack
Dark Prince
Minions Heal Spirit Goblin Giant Miner Magic Archer Lumberjack
Goblin Giant
Minions Heal Spirit Dark Prince Magic Archer Lumberjack
Miner
Minions Dark Prince Magic Archer Lumberjack
Magic Archer
Dark Prince Goblin Giant Miner Lumberjack
Lumberjack
Minions Heal Spirit Dark Prince Goblin Giant Miner Magic Archer

Defense Synergies 0 10

Minions
Royal Delivery Dark Prince Goblin Giant Lumberjack
Royal Delivery
Minions Dark Prince Magic Archer Lumberjack
Heal Spirit
Dark Prince
Minions Royal Delivery Magic Archer
Goblin Giant
Minions Magic Archer
Miner
Magic Archer
Royal Delivery Dark Prince Goblin Giant Lumberjack
Lumberjack
Minions Royal Delivery Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Magic Archer
Lumberjack Minions Royal Delivery Dark Prince
Lumberjack Minions Royal Delivery Dark Prince
Lumberjack Minions Dark Prince
Royal Delivery Dark Prince Lumberjack
Royal Delivery Minions Dark Prince Magic Archer Lumberjack
Minions Royal Delivery Magic Archer
Goblin Giant Magic Archer
Minions Lumberjack
Royal Delivery Dark Prince Miner Lumberjack
Minions Royal Delivery Dark Prince Goblin Giant Magic Archer Lumberjack
Minions Royal Delivery Magic Archer
Lumberjack Minions Royal Delivery Dark Prince
Minions Royal Delivery Dark Prince Magic Archer Lumberjack
Lumberjack
Royal Delivery Lumberjack
Minions Royal Delivery Dark Prince Lumberjack
Royal Delivery Minions Dark Prince Magic Archer Lumberjack
Royal Delivery Minions Dark Prince Magic Archer Lumberjack
Lumberjack
Dark Prince Minions Royal Delivery Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Delivery Dark Prince
Royal Delivery Miner Magic Archer Lumberjack
Royal Delivery Lumberjack Minions Dark Prince Goblin Giant
Dark Prince Lumberjack Royal Delivery Goblin Giant
Royal Delivery Dark Prince Goblin Giant Lumberjack
Royal Delivery Minions Goblin Giant Magic Archer
Royal Delivery Dark Prince Minions Goblin Giant Lumberjack
Royal Delivery Dark Prince Goblin Giant Lumberjack
Royal Delivery Minions Dark Prince Magic Archer
Royal Delivery Goblin Giant
Minions Dark Prince Lumberjack
Royal Delivery Dark Prince Goblin Giant
Royal Delivery Dark Prince Goblin Giant Lumberjack
Magic Archer
Minions Royal Delivery Dark Prince Goblin Giant Magic Archer Lumberjack
Minions Royal Delivery Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Miner Magic Archer
Goblin Giant Miner Magic Archer
Dark Prince
Dark Prince Magic Archer
Minions Goblin Giant Magic Archer
Magic Archer
Magic Archer
Miner
Minions Lumberjack
Miner Dark Prince Magic Archer
Magic Archer
Miner Magic Archer
Minions Magic Archer
Magic Archer
Magic Archer
Magic Archer
Minions
Dark Prince Magic Archer
Miner Magic Archer
Minions Magic Archer
Dark Prince Magic Archer
Miner Magic Archer
Miner Magic Archer
Miner Magic Archer
Magic Archer
Minions
Miner Magic Archer
Magic Archer
Magic Archer
Minions Dark Prince Magic Archer
Magic Archer
Miner Dark Prince Magic Archer Lumberjack
Magic Archer
Dark Prince
Minions Magic Archer
Magic Archer
Dark Prince Goblin Giant Miner Magic Archer

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