My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Princess Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Fire Spirit Minions Skeleton Army Princess Lumberjack
Zap
Fire Spirit Minions Skeleton Army Princess
Barbarian Barrel
Fire Spirit Skeleton Army Princess Magic Archer Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army Princess Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army Princess
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Skeleton Army Princess Magic Archer Lumberjack
Fireball
Minions Skeleton Army Princess Magic Archer Lumberjack
Poison
Minions Skeleton Army Princess Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Skeleton Army Princess Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Skeleton Army Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Lumberjack
Minions
Mega Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Fire Spirit Minions Princess Magic Archer Lumberjack Mega Knight
Skeleton Army
Princess
Mini P.E.K.K.A Mega Knight
Magic Archer
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Fire Spirit Minions Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Princess Magic Archer Lumberjack

Defense Synergies 0 12

Fire Spirit
Mini P.E.K.K.A
Minions
Lumberjack Mega Knight
Mini P.E.K.K.A
Fire Spirit Skeleton Army Princess Magic Archer
Skeleton Army
Mini P.E.K.K.A Princess Magic Archer Lumberjack
Princess
Mini P.E.K.K.A Skeleton Army Mega Knight
Magic Archer
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Lumberjack
Minions Skeleton Army Magic Archer
Mega Knight
Minions Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
Mini P.E.K.K.A Skeleton Army Lumberjack Minions Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Fire Spirit Minions
Mini P.E.K.K.A Skeleton Army Lumberjack Minions Mega Knight
Mini P.E.K.K.A Skeleton Army Princess Lumberjack Mega Knight
Skeleton Army Fire Spirit Minions Magic Archer Lumberjack Mega Knight
Minions Fire Spirit Princess Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A Minions Skeleton Army Princess Lumberjack
Skeleton Army Fire Spirit Mini P.E.K.K.A Lumberjack Mega Knight
Minions Skeleton Army Princess Magic Archer Lumberjack Mega Knight
Minions Princess Magic Archer
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Fire Spirit Minions
Fire Spirit Skeleton Army Mega Knight Minions Mini P.E.K.K.A Princess Magic Archer Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Minions Mini P.E.K.K.A Skeleton Army Lumberjack
Fire Spirit Mega Knight Minions Skeleton Army Magic Archer Lumberjack
Fire Spirit Minions Princess Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight Fire Spirit Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Fire Spirit Minions Princess Magic Archer
Mini P.E.K.K.A Skeleton Army Minions Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Mega Knight Minions Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mega Knight Minions Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Lumberjack
Skeleton Army Princess Magic Archer Mega Knight
Skeleton Army Minions Mini P.E.K.K.A Magic Archer Lumberjack
Minions Mega Knight Mini P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Princess Magic Archer
Magic Archer
Fire Spirit Magic Archer Mega Knight
Fire Spirit Minions Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Minions Mini P.E.K.K.A Lumberjack
Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Princess Magic Archer
Minions Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess Mega Knight
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Princess Magic Archer Mega Knight
Fire Spirit Princess Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Princess
Fire Spirit Princess Magic Archer Mega Knight
Princess Magic Archer
Princess Magic Archer Mega Knight
Magic Archer
Fire Spirit Princess Magic Archer
Minions
Mini P.E.K.K.A
Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Fire Spirit Minions Skeleton Army Princess Magic Archer
Fire Spirit Princess Magic Archer
Mini P.E.K.K.A Princess Magic Archer Lumberjack Mega Knight
Princess Magic Archer
Mega Knight
Minions Princess Magic Archer
Princess Magic Archer
Princess Magic Archer Mega Knight

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