My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Balloon
Giant Snowball
Skeletons Fire Spirit Minions Goblin Gang Balloon Lumberjack
Zap
Skeletons Fire Spirit Minions Goblin Gang Balloon
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Lumberjack
The Log
Skeletons Fire Spirit Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Fire Spirit Minions Goblin Gang
Royal Delivery
Skeletons Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Balloon Lumberjack
Fireball
Minions Goblin Gang Balloon Lumberjack
Poison
Minions Goblin Gang Balloon
Lightning
Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Minions Goblin Gang Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Minions

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Mini P.E.K.K.A Balloon Lumberjack
Zap
Balloon Fire Spirit Minions Mini P.E.K.K.A Lumberjack
Minions
Zap Mini P.E.K.K.A Balloon Lumberjack
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Lumberjack
Balloon
Zap Lumberjack Fire Spirit Minions Goblin Gang
Lumberjack
Balloon Fire Spirit Zap Minions Mini P.E.K.K.A

Defense Synergies 1 13

Skeletons
Fire Spirit Zap Minions Mini P.E.K.K.A Lumberjack
Fire Spirit
Skeletons Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Fire Spirit Minions Goblin Gang Lumberjack
Minions
Skeletons Zap Lumberjack
Goblin Gang
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Skeletons Fire Spirit Goblin Gang
Balloon
Lumberjack
Skeletons Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Lumberjack Skeletons Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Lumberjack Skeletons Fire Spirit Minions
Mini P.E.K.K.A Lumberjack Skeletons Minions Goblin Gang
Mini P.E.K.K.A Lumberjack
Goblin Gang Skeletons Fire Spirit Zap Minions Lumberjack
Minions Fire Spirit Zap Goblin Gang
Zap
Mini P.E.K.K.A Skeletons Minions Goblin Gang Lumberjack
Goblin Gang Skeletons Fire Spirit Mini P.E.K.K.A Lumberjack
Minions Goblin Gang Skeletons Zap Lumberjack
Minions Zap Goblin Gang
Mini P.E.K.K.A Lumberjack Skeletons Fire Spirit Zap Minions Goblin Gang
Fire Spirit Zap Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang Mini P.E.K.K.A Lumberjack
Skeletons Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Fire Spirit Zap Minions Goblin Gang Lumberjack
Zap Fire Spirit Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Fire Spirit Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Skeletons Zap
Zap Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Lumberjack Skeletons Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Lumberjack Zap
Skeletons Goblin Gang Mini P.E.K.K.A Lumberjack
Fire Spirit Skeletons Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Skeletons Minions Mini P.E.K.K.A
Skeletons Goblin Gang
Minions Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Zap Minions Mini P.E.K.K.A Lumberjack
Minions Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Zap
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Minions Goblin Gang
Fire Spirit Zap
Goblin Gang Mini P.E.K.K.A Lumberjack
Zap
Zap
Zap Minions Goblin Gang
Zap
Zap

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