My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Bats Barbarians Mega Minion Battle Ram Hog Rider Lumberjack
Zap
Bats Battle Ram
Barbarian Barrel
Barbarians Battle Ram Lumberjack
The Log
Barbarians Battle Ram Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Mega Minion Battle Ram Hog Rider Lumberjack
Fireball
Barbarians Mega Minion Battle Ram Hog Rider Lumberjack
Poison
Bats Barbarians Mega Minion
Lightning
Mega Minion Battle Ram Lumberjack
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mega Minion Battle Ram Hog Rider Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Mega Minion

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mega Minion Battle Ram Lumberjack
Zap
Mega Minion Battle Ram Hog Rider Bats The Log Lumberjack
Barbarians
Hog Rider
Mega Minion
Zap Bats
Battle Ram
Zap The Log Bats Lumberjack
Hog Rider
Bats Zap The Log Barbarians Lumberjack
The Log
Battle Ram Hog Rider Zap Lumberjack
Lumberjack
Bats Zap Battle Ram Hog Rider The Log

Defense Synergies 1 9

Bats
Zap The Log Lumberjack
Zap
Mega Minion Bats Barbarians The Log Lumberjack
Barbarians
Zap
Mega Minion
Zap The Log Lumberjack
Battle Ram
Hog Rider
The Log
Bats Zap Mega Minion Lumberjack
Lumberjack
Bats Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Barbarians Lumberjack Bats Zap Mega Minion The Log
Barbarians Lumberjack Bats Mega Minion
Barbarians Lumberjack Bats Mega Minion
Barbarians The Log Lumberjack
The Log Bats Zap Mega Minion Lumberjack
Bats Mega Minion Zap
Zap Barbarians The Log
Barbarians Lumberjack
Barbarians Lumberjack
Bats Barbarians Zap Mega Minion The Log Lumberjack
Mega Minion Bats Zap
Barbarians Lumberjack Bats Zap The Log
Bats Zap Barbarians Mega Minion The Log Lumberjack
Barbarians Lumberjack
Barbarians Zap The Log Lumberjack
Barbarians Bats Lumberjack
Bats Zap Barbarians Mega Minion The Log Lumberjack
Zap The Log Bats Barbarians Mega Minion Lumberjack
Barbarians Lumberjack
Bats Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap
Zap Mega Minion The Log Lumberjack
Barbarians Lumberjack Bats Zap The Log
Lumberjack Bats Zap Barbarians The Log
Barbarians Lumberjack
Bats Zap
Bats Barbarians Mega Minion Lumberjack
Barbarians Lumberjack
Zap Bats Barbarians Mega Minion The Log
Barbarians Mega Minion
Bats Barbarians Mega Minion Lumberjack
Zap Barbarians The Log
Barbarians Lumberjack
Barbarians
Barbarians Bats Zap Mega Minion The Log Lumberjack
Bats Zap Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Zap The Log
Bats Zap Mega Minion
The Log
The Log Zap
The Log Zap
Bats Lumberjack
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats
Zap Mega Minion The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Bats Mega Minion
Mega Minion
Zap The Log
Zap
The Log
Zap Bats Barbarians
Zap Mega Minion
The Log
Mega Minion Lumberjack
The Log Zap
Zap
Mega Minion
Zap Bats The Log
Bats Zap
Zap The Log

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