My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Battle Ram Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram
Giant Snowball
Fire Spirit Archers Minions Tombstone Battle Ram Lumberjack
Zap
Fire Spirit Archers Minions Tombstone Battle Ram
Barbarian Barrel
Fire Spirit Archers Tombstone Battle Ram Lumberjack
The Log
Fire Spirit Archers Tombstone Battle Ram Lumberjack
Earthquake
Archers Tombstone
Arrows
Fire Spirit Archers Minions Tombstone
Royal Delivery
Fire Spirit Archers Minions Battle Ram Lumberjack
Fireball
Archers Minions Tombstone Battle Ram Lumberjack
Poison
Archers Minions Tombstone
Lightning
Tombstone Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Minions Tombstone Battle Ram Poison Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Lumberjack
Archers
Battle Ram Lumberjack
Minions
Battle Ram Lumberjack
Tombstone
Battle Ram
Poison The Log Fire Spirit Archers Minions Lumberjack
Poison
Battle Ram The Log
The Log
Battle Ram Poison Lumberjack
Lumberjack
Fire Spirit Archers Minions Battle Ram The Log

Defense Synergies 0 12

Fire Spirit
The Log
Archers
Minions Tombstone The Log Lumberjack
Minions
Archers Tombstone The Log Lumberjack
Tombstone
Archers Minions Poison Lumberjack
Battle Ram
Poison
Tombstone The Log
The Log
Fire Spirit Archers Minions Poison Lumberjack
Lumberjack
Archers Minions Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone The Log
Lumberjack Minions Tombstone The Log
Lumberjack Fire Spirit Archers Minions Tombstone
Lumberjack Minions Tombstone
Tombstone Poison The Log Lumberjack
The Log Fire Spirit Archers Minions Lumberjack
Minions Fire Spirit Archers Tombstone Poison
Poison The Log
Minions Tombstone Lumberjack
Fire Spirit Archers Lumberjack
Archers Minions Poison Tombstone The Log Lumberjack
Minions Archers Poison
Tombstone Lumberjack Fire Spirit Minions The Log
Fire Spirit Minions Tombstone Poison The Log Lumberjack
Tombstone Lumberjack
The Log Lumberjack
Minions Tombstone Poison Lumberjack
Fire Spirit Tombstone Archers Minions The Log Lumberjack
Poison The Log Fire Spirit Archers Minions Tombstone Lumberjack
Lumberjack
Fire Spirit Archers Minions Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Tombstone
Poison Archers The Log Lumberjack
Tombstone Lumberjack Minions The Log
Lumberjack The Log
Tombstone Lumberjack
Fire Spirit Poison Archers Minions
Archers Minions Tombstone Lumberjack
Lumberjack
Minions Tombstone Poison The Log
Tombstone
Minions Tombstone Lumberjack
Poison The Log
Tombstone Lumberjack
Archers
Tombstone Archers Minions Poison The Log Lumberjack
Minions Poison Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Minions
Fire Spirit Archers Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Minions Poison Lumberjack
Poison The Log
Poison Fire Spirit Archers
Poison Fire Spirit The Log
Minions Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Minions
Fire Spirit Archers Poison The Log
Fire Spirit Poison The Log
Minions Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit Archers
Minions Poison
Poison The Log
Poison
Poison The Log
Fire Spirit Archers Minions Tombstone
Poison Fire Spirit Archers
The Log
Poison Lumberjack
The Log Poison
Poison
Minions Poison The Log
Poison
Poison The Log

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