My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Dark Prince
Giant Snowball
Archers Goblin Gang Witch Lumberjack
Zap
Archers Goblin Gang Dark Prince Witch
Barbarian Barrel
Archers Goblin Gang Dark Prince Witch Lumberjack
The Log
Archers Goblin Gang Dark Prince Witch Lumberjack
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Dark Prince Witch Lumberjack
Fireball
Archers Goblin Gang Witch Lumberjack
Poison
Archers Goblin Gang Witch
Lightning
Dark Prince Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Fireball Dark Prince Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Gang Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Dark Prince Lumberjack
Goblin Gang
Giant Dark Prince
Fireball
Giant Dark Prince The Log
Giant
Dark Prince Archers Goblin Gang Fireball Witch The Log Lumberjack
Dark Prince
Giant Archers Goblin Gang Fireball Witch Lumberjack
Witch
Giant Dark Prince Lumberjack
The Log
Fireball Giant Lumberjack
Lumberjack
Archers Giant Dark Prince Witch The Log

Defense Synergies 1 15

Archers
Goblin Gang Dark Prince Witch The Log Lumberjack
Goblin Gang
Archers Dark Prince The Log Lumberjack
Fireball
The Log Dark Prince Lumberjack
Giant
Dark Prince
Archers Goblin Gang Fireball Witch The Log
Witch
Archers Dark Prince The Log Lumberjack
The Log
Fireball Archers Goblin Gang Dark Prince Witch Lumberjack
Lumberjack
Archers Goblin Gang Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Lumberjack Goblin Gang Dark Prince Witch The Log
Goblin Gang Witch Lumberjack Archers Dark Prince
Witch Lumberjack Goblin Gang Dark Prince
Fireball Dark Prince The Log Lumberjack
Goblin Gang Fireball The Log Archers Dark Prince Lumberjack
Archers Goblin Gang Fireball Witch
Fireball The Log
Witch Goblin Gang Lumberjack
Goblin Gang Archers Dark Prince Lumberjack
Archers Goblin Gang Witch Fireball Dark Prince The Log Lumberjack
Archers Goblin Gang Fireball Witch
Lumberjack Goblin Gang Fireball Dark Prince Witch The Log
Fireball Goblin Gang Dark Prince Witch The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball The Log Lumberjack
Goblin Gang Fireball Dark Prince Witch Lumberjack
Fireball Archers Goblin Gang Dark Prince Witch The Log Lumberjack
Witch The Log Archers Fireball Dark Prince Lumberjack
Lumberjack
Goblin Gang Dark Prince Archers Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Fireball Dark Prince Witch
Fireball Archers Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Dark Prince Witch The Log
Goblin Gang Dark Prince Lumberjack Fireball The Log
Goblin Gang Dark Prince Witch Lumberjack
Fireball Archers Goblin Gang Witch
Goblin Gang Dark Prince Archers Fireball Witch Lumberjack
Dark Prince Lumberjack
Fireball Dark Prince Witch The Log
Witch Goblin Gang
Dark Prince Witch Lumberjack
Fireball Dark Prince The Log
Dark Prince Goblin Gang Fireball Witch Lumberjack
Archers Fireball Witch
Goblin Gang Witch Archers Fireball Dark Prince The Log Lumberjack
Archers Fireball Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Lumberjack
Fireball Dark Prince The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Archers Fireball Dark Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Archers Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball Dark Prince Witch
Fireball Archers Witch
The Log Fireball
Fireball Goblin Gang Dark Prince Lumberjack
The Log Fireball
Fireball
Dark Prince
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Dark Prince Witch The Log

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