My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Baby Dragon Lumberjack Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Electro Wizard Lumberjack Night Witch
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Baby Dragon Electro Wizard Lumberjack Night Witch
Fireball
Bomber Baby Dragon Electro Wizard Lumberjack Night Witch
Poison
Bomber Electro Wizard Night Witch
Lightning
Baby Dragon Electro Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Baby Dragon Poison Electro Wizard Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Baby Dragon Poison

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon Lumberjack
Baby Dragon
Golem Bomber Poison Electro Wizard Lumberjack
Poison
Golem Baby Dragon The Log Night Witch
Golem
Bomber Baby Dragon Poison Night Witch The Log Electro Wizard Lumberjack
The Log
Poison Golem Lumberjack
Electro Wizard
Baby Dragon Golem Lumberjack
Lumberjack
Bomber Baby Dragon Golem The Log Electro Wizard Night Witch
Night Witch
Golem Poison Lumberjack

Defense Synergies 0 11

Bomber
The Log Electro Wizard
Baby Dragon
The Log Lumberjack
Poison
The Log Electro Wizard
Golem
The Log
Bomber Baby Dragon Poison Electro Wizard Lumberjack Night Witch
Electro Wizard
Bomber Poison The Log Lumberjack Night Witch
Lumberjack
Baby Dragon The Log Electro Wizard
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon The Log Electro Wizard
Lumberjack Bomber The Log Electro Wizard Night Witch
Lumberjack Bomber Electro Wizard Night Witch
Lumberjack Night Witch Bomber Electro Wizard
Bomber Poison The Log Lumberjack
The Log Bomber Baby Dragon Electro Wizard Lumberjack Night Witch
Electro Wizard Baby Dragon Poison Night Witch
Baby Dragon Poison The Log Electro Wizard
Lumberjack Night Witch
Bomber Electro Wizard Lumberjack Night Witch
Poison Electro Wizard Bomber Baby Dragon The Log Lumberjack Night Witch
Baby Dragon Poison Electro Wizard Night Witch
Lumberjack Night Witch Bomber The Log Electro Wizard
Bomber Baby Dragon Poison The Log Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Bomber Poison Electro Wizard Lumberjack Night Witch
Bomber Baby Dragon The Log Electro Wizard Lumberjack Night Witch
Baby Dragon Poison The Log Bomber Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Baby Dragon Poison The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Poison Electro Wizard Bomber Baby Dragon The Log Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack The Log Electro Wizard Night Witch
Lumberjack Night Witch
Poison Baby Dragon Electro Wizard
Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard Baby Dragon Poison The Log
Lumberjack
Poison The Log Electro Wizard
Lumberjack Night Witch
Bomber Baby Dragon
Electro Wizard Bomber Baby Dragon Poison The Log Lumberjack Night Witch
Poison Bomber Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log
Poison The Log
Bomber Poison Baby Dragon The Log
Poison Baby Dragon
Bomber Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Poison Electro Wizard Lumberjack Night Witch
Poison The Log Electro Wizard
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Bomber Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Bomber Night Witch
Bomber Baby Dragon Poison The Log Electro Wizard
Bomber Baby Dragon Poison The Log
Baby Dragon Poison The Log Night Witch
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Bomber Baby Dragon
Poison The Log Baby Dragon Electro Wizard
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Electro Wizard Night Witch
Electro Wizard Poison
Night Witch
Poison Bomber The Log Night Witch
Poison Electro Wizard
Poison The Log
Electro Wizard Night Witch
Poison Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Electro Wizard Lumberjack
The Log Bomber Baby Dragon Poison
Poison
Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon The Log Electro Wizard

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