My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Musketeer Lumberjack
The Log
Ice Spirit Goblin Gang Musketeer Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Musketeer Hog Rider Lumberjack
Fireball
Goblin Gang Musketeer Hog Rider Lumberjack
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Musketeer Hog Rider Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Musketeer Lumberjack
Bats
Hog Rider Ice Spirit Zap Lumberjack
Zap
Ice Spirit Hog Rider Bats Musketeer Lumberjack
Goblin Gang
Hog Rider
Musketeer
Hog Rider Ice Spirit Zap Lumberjack
Hog Rider
Ice Spirit Bats Zap Goblin Gang Musketeer Lightning Lumberjack
Lightning
Hog Rider
Lumberjack
Ice Spirit Bats Zap Musketeer Hog Rider

Defense Synergies 5 9

Ice Spirit
Zap Goblin Gang Musketeer Bats Lumberjack
Bats
Ice Spirit Zap Musketeer Lumberjack
Zap
Ice Spirit Bats Goblin Gang Musketeer Lumberjack
Goblin Gang
Ice Spirit Musketeer Zap Lumberjack
Musketeer
Ice Spirit Goblin Gang Lumberjack Bats Zap
Hog Rider
Lightning
Lumberjack
Musketeer Ice Spirit Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer
Lumberjack Ice Spirit Bats Zap Goblin Gang Musketeer
Goblin Gang Lumberjack Bats Musketeer Lightning
Lumberjack Bats Goblin Gang Musketeer
Lightning Lumberjack
Goblin Gang Bats Zap Musketeer Lumberjack
Bats Musketeer Lightning Ice Spirit Zap Goblin Gang
Lightning Zap Musketeer
Goblin Gang Musketeer Lumberjack
Goblin Gang Ice Spirit Musketeer Lumberjack
Bats Goblin Gang Zap Musketeer Lumberjack
Musketeer Bats Zap Goblin Gang
Lumberjack Ice Spirit Bats Zap Goblin Gang Musketeer Lightning
Ice Spirit Bats Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack
Ice Spirit Zap Goblin Gang Lightning Lumberjack
Bats Goblin Gang Musketeer Lumberjack
Ice Spirit Bats Zap Goblin Gang Musketeer Lumberjack
Zap Ice Spirit Bats Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Bats Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Musketeer Lightning Lumberjack
Goblin Gang Lumberjack Ice Spirit Bats Zap Musketeer Lightning
Goblin Gang Lightning Lumberjack Bats Zap Musketeer
Goblin Gang Musketeer Lumberjack
Ice Spirit Bats Zap Goblin Gang Musketeer
Goblin Gang Bats Musketeer Lightning Lumberjack
Lumberjack
Zap Lightning Ice Spirit Bats
Goblin Gang Musketeer
Bats Musketeer Lumberjack
Lightning Zap
Lightning Goblin Gang Lumberjack
Musketeer
Goblin Gang Ice Spirit Bats Zap Musketeer Lightning Lumberjack
Bats Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Zap Musketeer
Lightning
Lightning Musketeer
Zap
Ice Spirit Bats Zap Musketeer
Musketeer
Ice Spirit Zap Lightning
Zap Lightning
Lightning Bats Goblin Gang Musketeer Lumberjack
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning
Bats Lightning
Lightning Zap Musketeer
Lightning Zap
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap Ice Spirit
Zap Musketeer Lightning
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Bats Zap Musketeer
Zap Lightning Ice Spirit Bats Musketeer
Lightning
Lightning Zap Musketeer
Zap Lightning Ice Spirit
Lightning
Zap Lightning Ice Spirit Bats Goblin Gang Musketeer
Lightning Zap Musketeer
Lightning Goblin Gang Musketeer Lumberjack
Zap Musketeer Lightning
Lightning Zap
Musketeer
Zap Ice Spirit Bats Goblin Gang Musketeer Lightning
Bats Zap Musketeer Lightning
Lightning Zap Musketeer

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