My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Skeleton Army
Giant Snowball
Spear Goblins Archers Goblin Gang Skeleton Army Baby Dragon Lumberjack
Zap
Spear Goblins Archers Goblin Gang Skeleton Army
Barbarian Barrel
Spear Goblins Archers Knight Goblin Gang Skeleton Army Lumberjack
The Log
Spear Goblins Archers Goblin Gang Skeleton Army Lumberjack
Earthquake
Spear Goblins Archers Goblin Gang Skeleton Army
Arrows
Spear Goblins Archers Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Archers Knight Goblin Gang Skeleton Army Baby Dragon Lumberjack
Fireball
Archers Goblin Gang Skeleton Army Baby Dragon Lumberjack
Poison
Spear Goblins Archers Goblin Gang Skeleton Army
Lightning
Knight Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Knight Goblin Gang Skeleton Army Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Baby Dragon Lumberjack
Archers
Knight Baby Dragon Lumberjack
Knight
Spear Goblins Archers Goblin Gang Baby Dragon The Log Lumberjack
Goblin Gang
Knight Spear Goblins Baby Dragon
Skeleton Army
Baby Dragon
Knight Spear Goblins Archers Goblin Gang Lumberjack
The Log
Knight Lumberjack
Lumberjack
Spear Goblins Archers Knight Baby Dragon The Log

Defense Synergies 3 23

Spear Goblins
Knight Archers Goblin Gang Skeleton Army Baby Dragon The Log Lumberjack
Archers
Knight Spear Goblins Goblin Gang Skeleton Army Baby Dragon The Log Lumberjack
Knight
Spear Goblins Archers Goblin Gang Skeleton Army Baby Dragon The Log Lumberjack
Goblin Gang
Knight Spear Goblins Archers Skeleton Army The Log Lumberjack
Skeleton Army
Spear Goblins Archers Knight Goblin Gang The Log Lumberjack
Baby Dragon
Spear Goblins Archers Knight The Log Lumberjack
The Log
Spear Goblins Archers Knight Goblin Gang Skeleton Army Baby Dragon Lumberjack
Lumberjack
Spear Goblins Archers Knight Goblin Gang Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon The Log
Skeleton Army Lumberjack Knight Goblin Gang The Log
Goblin Gang Skeleton Army Lumberjack Archers Knight
Skeleton Army Lumberjack Knight Goblin Gang
Skeleton Army The Log Lumberjack
Goblin Gang Skeleton Army The Log Spear Goblins Archers Baby Dragon Lumberjack
Spear Goblins Archers Goblin Gang Baby Dragon
Baby Dragon The Log
Goblin Gang Skeleton Army Lumberjack
Knight Goblin Gang Skeleton Army Spear Goblins Archers Lumberjack
Archers Goblin Gang Skeleton Army Spear Goblins Knight Baby Dragon The Log Lumberjack
Spear Goblins Archers Goblin Gang Baby Dragon
Skeleton Army Lumberjack Knight Goblin Gang The Log
Skeleton Army Goblin Gang Baby Dragon The Log Lumberjack
Skeleton Army Knight Goblin Gang Lumberjack
Skeleton Army Goblin Gang The Log Lumberjack
Knight Goblin Gang Skeleton Army Lumberjack
Spear Goblins Archers Knight Goblin Gang Skeleton Army Baby Dragon The Log Lumberjack
Baby Dragon The Log Spear Goblins Archers Knight Lumberjack
Lumberjack
Goblin Gang Skeleton Army Spear Goblins Archers Knight Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Lumberjack Spear Goblins Archers
Archers Knight Goblin Gang Baby Dragon The Log Lumberjack
Goblin Gang Skeleton Army Lumberjack Spear Goblins Knight The Log
Goblin Gang Skeleton Army Lumberjack Knight The Log
Knight Goblin Gang Skeleton Army Lumberjack
Archers Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Archers Knight Lumberjack
Knight Skeleton Army Lumberjack
Spear Goblins Knight Skeleton Army Baby Dragon The Log
Goblin Gang Skeleton Army
Knight Lumberjack
Skeleton Army The Log
Skeleton Army Knight Goblin Gang Lumberjack
Archers Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Archers Knight Baby Dragon The Log Lumberjack
Archers Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Spear Goblins Baby Dragon
Archers Baby Dragon The Log
The Log Baby Dragon
The Log
Goblin Gang Lumberjack
Knight The Log
Archers Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Spear Goblins Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon
The Log
The Log
Spear Goblins Archers Goblin Gang Skeleton Army
Archers Baby Dragon
The Log
Knight Goblin Gang Baby Dragon Lumberjack
The Log Baby Dragon
Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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