My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Executioner Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Fireball Hog Rider Electro Wizard Inferno Dragon Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Inferno Dragon Lumberjack
Fireball
Hog Rider Tornado Electro Wizard
Hog Rider
Bats Fireball Tornado Executioner Electro Wizard Lumberjack
Tornado
Fireball Executioner Hog Rider
Executioner
Tornado Hog Rider
Electro Wizard
Fireball Hog Rider Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Hog Rider Electro Wizard

Defense Synergies 2 10

Bats
Electro Wizard Inferno Dragon Lumberjack
Fireball
Tornado Electro Wizard Lumberjack
Hog Rider
Tornado
Fireball Executioner Electro Wizard Inferno Dragon
Executioner
Tornado Lumberjack
Electro Wizard
Bats Fireball Tornado Inferno Dragon Lumberjack
Inferno Dragon
Bats Tornado Electro Wizard
Lumberjack
Bats Fireball Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Inferno Dragon Lumberjack Bats Executioner Electro Wizard
Tornado Lumberjack Bats Executioner Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Electro Wizard
Fireball Tornado Lumberjack
Fireball Tornado Bats Executioner Electro Wizard Lumberjack
Bats Tornado Electro Wizard Inferno Dragon Fireball Executioner
Fireball Electro Wizard
Inferno Dragon Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Bats Executioner Electro Wizard Fireball Tornado Lumberjack
Executioner Inferno Dragon Bats Fireball Tornado Electro Wizard
Lumberjack Bats Fireball Electro Wizard
Fireball Executioner Bats Tornado Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Tornado Fireball Electro Wizard Inferno Dragon Lumberjack
Bats Fireball Tornado Executioner Electro Wizard Lumberjack
Fireball Bats Tornado Executioner Electro Wizard Lumberjack
Tornado Executioner Bats Fireball Electro Wizard Inferno Dragon Lumberjack
Tornado Electro Wizard Inferno Dragon Lumberjack
Bats Fireball Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Executioner Inferno Dragon Lumberjack
Lumberjack Bats Electro Wizard
Lumberjack Bats Fireball Tornado Electro Wizard
Executioner Inferno Dragon Lumberjack
Fireball Executioner Bats Tornado Electro Wizard
Bats Fireball Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Bats Fireball Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Fireball Tornado Electro Wizard
Fireball Executioner Lumberjack
Fireball Executioner
Electro Wizard Bats Fireball Tornado Executioner Inferno Dragon Lumberjack
Bats Executioner Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner Bats Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Bats Fireball Tornado Electro Wizard Lumberjack
Fireball Tornado Electro Wizard
Fireball Tornado Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Bats
Fireball Executioner Electro Wizard
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner
Inferno Dragon
Fireball Tornado Executioner Electro Wizard
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Executioner Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball
Fireball Tornado Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard Lumberjack
Fireball Executioner
Fireball Tornado
Executioner
Bats Fireball Tornado Electro Wizard
Bats Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner Electro Wizard

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